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SW/Tev: Replace Tev::SetRegColor with Tev::SetKonstColors
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@ -740,7 +740,13 @@ void Tev::Draw()
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EfbInterface::BlendTev(Position[0], Position[1], output);
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}
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void Tev::SetRegColor(int reg, int comp, s16 color)
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void Tev::SetKonstColors()
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{
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KonstantColors[reg][comp] = color;
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for (int i = 0; i < 4; i++)
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{
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KonstantColors[i].r = PixelShaderManager::constants.kcolors[i][0];
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KonstantColors[i].g = PixelShaderManager::constants.kcolors[i][1];
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KonstantColors[i].b = PixelShaderManager::constants.kcolors[i][2];
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KonstantColors[i].a = PixelShaderManager::constants.kcolors[i][3];
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}
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}
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