Eliminate some netplay gamelist ugliness.

This commit is contained in:
Jordan Woyak
2013-03-03 17:56:40 -06:00
parent c07b8a6e37
commit ae14578bc5
5 changed files with 36 additions and 62 deletions

View File

@ -24,6 +24,7 @@
#include "Frame.h"
#include <sstream>
#include <string>
#define NETPLAY_TITLEBAR "Dolphin NetPlay"
@ -35,6 +36,21 @@ static NetPlay* netplay_ptr = NULL;
extern CFrame* main_frame;
NetPlayDiag *NetPlayDiag::npd = NULL;
std::string BuildGameName(const GameListItem& game)
{
auto const selected_lang = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
// TODO: this should use the name from the volume not the banner
// (I seems banner name can sometimes depend on save contents)
return game.GetName(selected_lang) + " (" + game.GetUniqueID() + ")";
}
void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list)
{
for (u32 i = 0 ; auto game = game_list.GetISO(i); ++i)
game_lbox->Append(StrToWxStr(BuildGameName(*game)));
}
NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list)
: wxFrame(parent, wxID_ANY, wxT(NETPLAY_TITLEBAR), wxDefaultPosition, wxDefaultSize)
, m_game_list(game_list)
@ -121,11 +137,8 @@ NetPlaySetupDiag::NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl*
m_game_lbox = new wxListBox(host_tab, wxID_ANY);
m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &NetPlaySetupDiag::OnHost, this);
std::istringstream ss(game_list->GetGameNames());
std::string game;
while (std::getline(ss,game))
m_game_lbox->Append(StrToWxStr(game));
FillWithGameNames(m_game_lbox, *game_list);
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(port_lbl, 0, wxCENTER | wxRIGHT, 5);
@ -360,24 +373,17 @@ void NetPlayDiag::OnChat(wxCommandEvent&)
void NetPlayDiag::OnStart(wxCommandEvent&)
{
// find path for selected game
std::string ntmp, ptmp, path;
std::istringstream nss(m_game_list->GetGameNames()), pss(m_game_list->GetGamePaths());
while(std::getline(nss,ntmp))
// find path for selected game, sloppy..
for (u32 i = 0 ; auto game = m_game_list->GetISO(i); ++i)
{
std::getline(pss,ptmp);
if (m_selected_game == ntmp)
if (m_selected_game == BuildGameName(*game))
{
path = ptmp;
break;
netplay_ptr->StartGame(game->GetFileName());
return;
}
}
if (path.length())
netplay_ptr->StartGame(path);
else
PanicAlertT("Game not found!!");
PanicAlertT("Game not found!");
}
void NetPlayDiag::OnStop(wxCommandEvent&)
@ -550,11 +556,7 @@ ChangeGameDiag::ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* cons
m_game_lbox = new wxListBox(this, wxID_ANY);
m_game_lbox->Bind(wxEVT_COMMAND_LISTBOX_DOUBLECLICKED, &ChangeGameDiag::OnPick, this);
// fill list with games
std::istringstream ss(game_list->GetGameNames());
std::string game;
while (std::getline(ss,game))
m_game_lbox->Append(StrToWxStr(game));
FillWithGameNames(m_game_lbox, *game_list);
wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change"));
ok_btn->Bind(wxEVT_COMMAND_BUTTON_CLICKED, &ChangeGameDiag::OnPick, this);