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Fix full screen on OSX, well as fixed as its ever been. Apperently in render to main it always shown the FPS on the bottom in full screen.
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@ -31,7 +31,9 @@ public:
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void UpdateFPSDisplay(const char *Text);
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bool Create(void *&window_handle);
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bool MakeCurrent();
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void Shutdown();
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void Shutdown();
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void Update();
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};
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#endif
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