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HW/GCPadEmu: Adjust gate radius values to more closely match the real hardware.
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@ -64,14 +64,10 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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}
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// sticks
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constexpr auto main_gate_radius =
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ControlState(MAIN_STICK_GATE_RADIUS) / GCPadStatus::MAIN_STICK_RADIUS;
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groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick(
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"Main Stick", _trans("Control Stick"), main_gate_radius));
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constexpr auto c_gate_radius = ControlState(C_STICK_GATE_RADIUS) / GCPadStatus::C_STICK_RADIUS;
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"Main Stick", _trans("Control Stick"), MAIN_STICK_GATE_RADIUS));
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groups.emplace_back(m_c_stick = new ControllerEmu::OctagonAnalogStick(
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"C-Stick", _trans("C Stick"), c_gate_radius));
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"C-Stick", _trans("C Stick"), C_STICK_GATE_RADIUS));
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// triggers
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
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@ -46,8 +46,9 @@ public:
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void LoadDefaults(const ControllerInterface& ciface) override;
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static const u8 MAIN_STICK_GATE_RADIUS = 87;
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static const u8 C_STICK_GATE_RADIUS = 74;
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// Values averaged from multiple genuine GameCube controllers.
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static constexpr ControlState MAIN_STICK_GATE_RADIUS = 0.7937125;
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static constexpr ControlState C_STICK_GATE_RADIUS = 0.7221375;
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private:
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ControllerEmu::Buttons* m_buttons;
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