From ae4c8c81ac20fcb4d574c78f5c8c6c1c049f3cfd Mon Sep 17 00:00:00 2001 From: smelenchuk Date: Mon, 14 Feb 2011 18:53:54 +0000 Subject: [PATCH] Fix fullscreen switch being triggered twice on hotkey. Should fix issue #4098. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7171 8ced0084-cf51-0410-be5f-012b33b47a6e --- Source/Core/DolphinWX/Src/Frame.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp index 92e75a15d9..cb16666ab8 100644 --- a/Source/Core/DolphinWX/Src/Frame.cpp +++ b/Source/Core/DolphinWX/Src/Frame.cpp @@ -886,8 +886,7 @@ void CFrame::OnKeyDown(wxKeyEvent& event) if (IsHotkey(event, HK_FULLSCREEN)) DoFullscreen(!RendererIsFullscreen()); // Send Debugger keys to CodeWindow - //else - if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11)) + else if (g_pCodeWindow && (event.GetKeyCode() >= WXK_F9 && event.GetKeyCode() <= WXK_F11)) event.Skip(); // Pause and Unpause else if (IsHotkey(event, HK_PLAY_PAUSE))