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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 07:09:48 -06:00
Delete a bunch of old audio HLE cruft.
This commit intentionally breaks audio output from HLE Zelda UCode; no other functional change.
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@ -26,7 +26,6 @@ public:
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, m_dacSampleRate(DACSampleRate)
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, m_bits(16)
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, m_channels(2)
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, m_HLEready(false)
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, m_logAudio(0)
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, m_indexW(0)
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, m_indexR(0)
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@ -45,7 +44,6 @@ public:
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// Called from audio threads
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virtual unsigned int Mix(short* samples, unsigned int numSamples, bool consider_framelimit = true);
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virtual void Premix(short * /*samples*/, unsigned int /*numSamples*/) {}
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// Called from main thread
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virtual void PushSamples(const short* samples, unsigned int num_samples);
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@ -53,11 +51,6 @@ public:
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void SetThrottle(bool use) { m_throttle = use;}
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// TODO: do we need this
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bool IsHLEReady() const { return m_HLEready;}
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void SetHLEReady(bool ready) { m_HLEready = ready;}
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// ---------------------
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virtual void StartLogAudio(const std::string& filename)
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{
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@ -102,7 +95,6 @@ protected:
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WaveFileWriter g_wave_writer;
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bool m_HLEready;
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bool m_logAudio;
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bool m_throttle;
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