Emulated Wiimote: Fixed the concurrent playback of Wiimote and Nunchuck movements

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2242 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-14 19:36:25 +00:00
parent 5e80ca1526
commit ae9bb905bf
6 changed files with 151 additions and 128 deletions

View File

@ -118,7 +118,10 @@ class ConfigDialog : public wxDialog
wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear();
wxButton * m_RecordButton[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKey[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeySwitch[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyWiimote[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyNunchuck[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyIR[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1];
@ -169,7 +172,7 @@ class ConfigDialog : public wxDialog
ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS, ID_NEUTRAL_CHOICE,
IDB_RECORD = 2000,
IDC_RECORD = 3000,
IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
IDC_PLAY_WIIMOTE, IDC_PLAY_NUNCHUCK, IDC_PLAY_IR, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
};
void OnClose(wxCloseEvent& event);