Common: Moved Windows console functions to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-17 14:28:09 +00:00
parent 7f9ce70b33
commit ae9cfbd8e3
70 changed files with 1337 additions and 2987 deletions

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@ -566,6 +566,14 @@
RelativePath=".\Src\Common.h"
>
</File>
<File
RelativePath=".\Src\ConsoleWindow.cpp"
>
</File>
<File
RelativePath=".\Src\ConsoleWindow.h"
>
</File>
<File
RelativePath=".\Src\CPUDetect.cpp"
>

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@ -36,9 +36,6 @@
#define LOGGING
#endif
// Allow wxWidgets in Core
//#define WX_CORE
#include "../../../PluginSpecs/CommonTypes.h"
#define HAVE_WIIUSE 1
#define HAVE_WX 1

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@ -0,0 +1,52 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _CONSOLE_H
#define _CONSOLE_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream>
#ifdef _WIN32
#include <windows.h>
#endif
//////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
namespace Console
{
// Settings
extern bool WriteToFile;
// Functions
void Open(int Width = 80, int Height = 100, char * Name = "Console", bool File = false);
void Close();
int Print(const char *fmt, ...);
void ClearScreen();
#ifdef _WIN32
HWND GetHwnd(void);
#endif
} // Console
///////////////////////////////
#endif // _CONSOLE_H

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@ -40,7 +40,6 @@ and stopped.
#include "FileUtil.h"
#include "StringUtil.h"
#include "DynamicLibrary.h"
#include "../../../../Branches/MusicMod/Common/Src/Console.h"
///////////////////////////////////
@ -157,7 +156,7 @@ void* DynamicLibrary::Get(const char* funcname) const
if (!retval)
{
LOG(MASTER_LOG, "Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
//PanicAlert("Symbol %s missing in %s (error: %s)\n", funcname, library_file.c_str(), GetLastErrorAsString().c_str());
}
return retval;

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="Core"
ProjectGUID="{F0B874CB-4476-4199-9315-8343D05AE684}"
RootNamespace="Core"
@ -1000,6 +1000,70 @@
>
</File>
</Filter>
<Filter
Name="Boot"
>
<File
RelativePath=".\Src\Boot\Boot.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot.h"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_BIOSEmu.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_DOL.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_DOL.h"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_ELF.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_ELF.h"
>
</File>
<File
RelativePath=".\Src\Boot\ElfReader.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\ElfReader.h"
>
</File>
<File
RelativePath=".\Src\Boot\ElfTypes.h"
>
</File>
</Filter>
<Filter
Name="ActionReplay"
>
<File
RelativePath=".\Src\ActionReplay.cpp"
>
</File>
<File
RelativePath=".\Src\ActionReplay.h"
>
</File>
<File
RelativePath=".\Src\ARDecrypt.cpp"
>
</File>
<File
RelativePath=".\Src\ARDecrypt.h"
>
</File>
</Filter>
<Filter
Name="IPC HLE"
>
@ -1100,70 +1164,6 @@
>
</File>
</Filter>
<Filter
Name="Boot"
>
<File
RelativePath=".\Src\Boot\Boot.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot.h"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_BIOSEmu.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_DOL.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_DOL.h"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_ELF.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\Boot_ELF.h"
>
</File>
<File
RelativePath=".\Src\Boot\ElfReader.cpp"
>
</File>
<File
RelativePath=".\Src\Boot\ElfReader.h"
>
</File>
<File
RelativePath=".\Src\Boot\ElfTypes.h"
>
</File>
</Filter>
<Filter
Name="ActionReplay"
>
<File
RelativePath=".\Src\ActionReplay.cpp"
>
</File>
<File
RelativePath=".\Src\ActionReplay.h"
>
</File>
<File
RelativePath=".\Src\ARDecrypt.cpp"
>
</File>
<File
RelativePath=".\Src\ARDecrypt.h"
>
</File>
</Filter>
<File
RelativePath=".\Src\Console.cpp"
>

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@ -25,7 +25,6 @@
#include "../Core.h" // Local core functions
#include "../Debugger/Debugger_SymbolMap.h"
#include "../Host.h"
#include "../../../../Branches/MusicMod/Common/Src/Console.h"
///////////////////////

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Version="9,00"
Name="DolphinWX"
ProjectGUID="{A72606EF-C5C1-4954-90AD-F0F93A8D97D9}"
RootNamespace="DolphinWX"
@ -30,7 +30,7 @@
<Tool
Name="VCPreBuildEventTool"
CommandLine="&quot;$(ProjectDir)..\Common\SubWCRev.exe&quot; &quot;$(SolutionDir)\.&quot; &quot;$(ProjectDir)..\Common\src\svnrev_template.h&quot; &quot;$(ProjectDir)..\Common\src\svnrev.h&quot;"
ExcludedFromBuild="false"
ExcludedFromBuild="true"
/>
<Tool
Name="VCCustomBuildTool"
@ -131,7 +131,7 @@
Name="VCPostBuildEventTool"
Description="Copying Data\* to $(TargetDir)"
CommandLine="xcopy &quot;$(SolutionDir)..\Data&quot; &quot;$(TargetDir)&quot; /s /e /q /d&#x0D;&#x0A;echo Copying External .dlls&#x0D;&#x0A;xcopy &quot;$(SolutionDir)..\Externals\Cg\*.dll&quot; &quot;$(TargetDir)&quot; /s /e /q /d&#x0D;&#x0A;xcopy &quot;$(SolutionDir)..\Externals\SDL\win32\*.dll&quot; &quot;$(TargetDir)&quot; /s /e /q /d&#x0D;&#x0A;xcopy &quot;$(SolutionDir)..\Externals\WiiUse\Win32\*.dll&quot; &quot;$(TargetDir)&quot; /s /e /q /d&#x0D;&#x0A;"
ExcludedFromBuild="false"
ExcludedFromBuild="true"
/>
</Configuration>
<Configuration

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@ -55,7 +55,7 @@
#include "ConfigMain.h"
#include "Frame.h"
#include "CodeWindow.h"
#include "../../../../Branches/MusicMod/Common/Src/Console.h"
#include "../../../Branches/MusicMod/Main/Src/Setup.h"
#ifdef MUSICMOD
#include "../../../Branches/MusicMod/Main/Src/Main.h" // MusicMod
#endif