Common: Moved Windows console functions to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-17 14:28:09 +00:00
parent 7f9ce70b33
commit ae9cfbd8e3
70 changed files with 1337 additions and 2987 deletions

View File

@ -33,56 +33,41 @@
#include "main.h"
#include "IniFile.h"
#include "ConsoleWindow.h"
#include <assert.h>
/////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// Open and close the Windows console window
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32
// The Windows console handle. The one for Linux is in Linux/Linux.cpp
static HANDLE hConsole = NULL;
//////////////////////////////////
void OpenConsole()
{
COORD csize;
CONSOLE_SCREEN_BUFFER_INFO csbiInfo;
SMALL_RECT srect;
if (hConsole)
return;
AllocConsole();
SetConsoleTitle("Opengl Plugin Output");
// set width and height
csize.X = 155; // this fits on 1280 pixels TODO: make it adjustable from the wx debugging window
csize.Y = 300; // 300 rows
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), csize);
// make the internal buffer match the width we set
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &csbiInfo);
srect = csbiInfo.srWindow;
srect.Right = srect.Left + csize.X - 1; // match
srect.Bottom = srect.Top + 44;
SetConsoleWindowInfo(GetStdHandle(STD_OUTPUT_HANDLE), TRUE, &srect);
hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
Console::Open(100, 300, "OpenGL Plugin Output"); // give room for 300 rows
Console::Print("OpenGL console opened\n");
MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // Move window. Todo: make this
// adjustable from the debugging window
}
void CloseConsole()
{
if (hConsole == NULL)
return;
FreeConsole();
hConsole = NULL;
Console::Close();
}
#endif
//////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Write logs
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// The log file handle
static FILE* pfLog = NULL;
// This is on by default, but can be controlled from the debugging window
bool LocalLogFile = true;
void __Log(const char *fmt, ...)
{
char* Msg = (char*)alloca(strlen(fmt)+512);
@ -94,17 +79,20 @@ void __Log(const char *fmt, ...)
g_VideoInitialize.pLog(Msg, FALSE);
if (pfLog == NULL)
// If we have no file to write to, create one
if (pfLog == NULL && LocalLogFile)
pfLog = fopen(FULL_LOGS_DIR "oglgfx.txt", "w");
if (pfLog != NULL)
// Write to file
if (pfLog != NULL && LocalLogFile)
fwrite(Msg, strlen(Msg), 1, pfLog);
#ifdef _WIN32
DWORD tmp;
WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
// Write to the console screen, if one exists
Console::Print(Msg);
#else
//printf("%s", Msg);
#endif
//printf("%s", Msg);
#endif
}
void __Log(int type, const char *fmt, ...)
@ -119,7 +107,8 @@ void __Log(int type, const char *fmt, ...)
g_VideoInitialize.pLog(Msg, FALSE);
#ifdef _WIN32
DWORD tmp;
WriteConsole(hConsole, Msg, (DWORD)strlen(Msg), &tmp, 0);
// Write to the console screen, if one exists
Console::Print(Msg);
#endif
}
//////////////////////////////////