Common: Moved Windows console functions to common

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1887 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-17 14:28:09 +00:00
parent 7f9ce70b33
commit ae9cfbd8e3
70 changed files with 1337 additions and 2987 deletions

View File

@ -19,9 +19,10 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "Common.h"
#include "Common.h" // Common
#include "Config.h"
#include "StringUtil.h"
#include "ConsoleWindow.h" // For Start, Print, GetHwnd
#if defined(HAVE_WX) && HAVE_WX
#include <wx/aboutdlg.h>
@ -35,8 +36,6 @@
#if HAVE_WIIUSE
#include "wiimote_real.h"
#endif
#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
///////////////////////////////////
@ -144,25 +143,25 @@ extern "C" void Initialize(void *init)
// ----------------------------------------
// Debugging window
// ----------
/*startConsoleWin(100, 750, "Wiimote"); // give room for 20 rows
wprintf("Wiimote console opened\n");
/*Console::Open(100, 750, "Wiimote"); // give room for 20 rows
Console::Print("Wiimote console opened\n");
// Move window, TODO: make this
//MoveWindow(GetConsoleHwnd(), 0,400, 100*8,10*14, true); // small window
MoveWindow(GetConsoleHwnd(), 400,0, 100*8,70*14, true); // big window*/
// Move window
//MoveWindow(Console::GetHwnd(), 0,400, 100*8,10*14, true); // small window
MoveWindow(Console::GetHwnd(), 400,0, 100*8,70*14, true); // big window*/
// ---------------
g_WiimoteInitialize = _WiimoteInitialize;
/* We will run WiiMoteReal::Initialize() even if we are not using a
real wiimote, we will initiate wiiuse.dll, but we will return before
creating a new thread for it if we find no real Wiimotes. Then
g_UseRealWiiMote will also be false This function call will be done
instantly if there is no real Wiimote connected. I'm not sure how
long time it takes if a Wiimote is connected. */
#if HAVE_WIIUSE
g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
#endif
/* We will run WiiMoteReal::Initialize() even if we are not using a real wiimote,
to check if there is a real wiimote connected. We will initiate wiiuse.dll, but
we will return before creating a new thread for it if we find no real Wiimotes.
Then g_UseRealWiiMote will also be false. This function call will be done
instantly if there is no real Wiimote connected. I'm not sure how long time
it takes if a Wiimote is connected. */
#if HAVE_WIIUSE
g_UseRealWiiMote = WiiMoteReal::Initialize() > 0;
#endif
g_Config.Load(); // load config settings
WiiMoteEmu::Initialize();