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https://github.com/dolphin-emu/dolphin.git
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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35
Source/Core/Common/Src/DebugInterface.h
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35
Source/Core/Common/Src/DebugInterface.h
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#ifndef _DEBUGINTERFACE_H
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#define _DEBUGINTERFACE_H
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#include <string>
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#include <string.h>
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class DebugInterface
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{
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protected:
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virtual ~DebugInterface() {}
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public:
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virtual void disasm(unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
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virtual void getRawMemoryString(int memory, unsigned int /*address*/, char *dest, int /*max_size*/) {strcpy(dest, "NODEBUGGER");}
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virtual int getInstructionSize(int /*instruction*/) {return 1;}
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virtual bool isAlive() {return true;}
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virtual bool isBreakpoint(unsigned int /*address*/) {return false;}
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virtual void setBreakpoint(unsigned int /*address*/){}
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virtual void clearBreakpoint(unsigned int /*address*/){}
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virtual void clearAllBreakpoints() {}
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virtual void toggleBreakpoint(unsigned int /*address*/){}
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virtual unsigned int readMemory(unsigned int /*address*/){return 0;}
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virtual void writeExtraMemory(int memory, unsigned int value, unsigned int /*address*/) {}
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virtual unsigned int readExtraMemory(int memory, unsigned int address){return 0;}
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virtual unsigned int readInstruction(unsigned int /*address*/){return 0;}
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virtual unsigned int getPC() {return 0;}
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virtual void setPC(unsigned int /*address*/) {}
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virtual void step() {}
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virtual void runToBreakpoint() {}
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virtual void insertBLR(unsigned int /*address*/, unsigned int) {}
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virtual int getColor(unsigned int /*address*/){return 0xFFFFFFFF;}
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virtual std::string getDescription(unsigned int /*address*/) = 0;
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};
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#endif
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