New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View File

@ -66,6 +66,8 @@ bool AsciiToHex(const char* _szValue, u32& result);
u32 Ascii2Hex(std::string _Text);
std::string Hex2Ascii(u32 _Text);
std::string TabsToSpaces(int tab_size, const std::string &in);
void SplitString(const std::string& str, const std::string& delim, std::vector<std::string>& output);
int ChooseStringFrom(const char* str, const char* * items);