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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
122
Source/Core/Common/Src/SymbolDB.h
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122
Source/Core/Common/Src/SymbolDB.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// This file contains a generic symbol map implementation. For CPU-specific
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// magic, derive and extend.
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#ifndef _SYMBOL_DB_H
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#define _SYMBOL_DB_H
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#include <string>
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#include <map>
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#include "Common.h"
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struct SCall
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{
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SCall(u32 a, u32 b) :
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function(a),
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callAddress(b)
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{}
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u32 function;
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u32 callAddress;
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};
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struct Symbol
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{
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enum {
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SYMBOL_FUNCTION = 0,
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SYMBOL_DATA = 1,
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};
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Symbol() :
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hash(0),
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address(0),
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flags(0),
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size(0),
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numCalls(0),
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type(SYMBOL_FUNCTION),
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analyzed(0)
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{}
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std::string name;
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std::vector<SCall> callers; //addresses of functions that call this function
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std::vector<SCall> calls; //addresses of functions that are called by this function
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u32 hash; //use for HLE function finding
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u32 address;
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u32 flags;
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int size;
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int numCalls;
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int type;
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int index; // only used for coloring the disasm view
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int analyzed;
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};
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enum
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{
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FFLAG_TIMERINSTRUCTIONS=(1<<0),
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FFLAG_LEAF=(1<<1),
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FFLAG_ONLYCALLSNICELEAFS=(1<<2),
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FFLAG_EVIL=(1<<3),
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FFLAG_RFI=(1<<4),
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FFLAG_STRAIGHT=(1<<5)
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};
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class SymbolDB
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{
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public:
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typedef std::map<u32, Symbol> XFuncMap;
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typedef std::map<u32, Symbol*> XFuncPtrMap;
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protected:
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XFuncMap functions;
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XFuncPtrMap checksumToFunction;
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public:
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SymbolDB() {}
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virtual ~SymbolDB() {}
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virtual Symbol *GetSymbolFromAddr(u32 addr) { return 0; }
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virtual Symbol *AddFunction(u32 startAddr) { return 0;}
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void AddCompleteSymbol(const Symbol &symbol);
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Symbol *GetSymbolFromName(const char *name);
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Symbol *GetSymbolFromHash(u32 hash) {
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XFuncPtrMap::iterator iter = checksumToFunction.find(hash);
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if (iter != checksumToFunction.end())
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return iter->second;
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else
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return 0;
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}
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const XFuncMap &Symbols() const {return functions;}
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XFuncMap &AccessSymbols() {return functions;}
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// deprecated
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XFuncMap::iterator GetIterator() { return functions.begin(); }
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XFuncMap::const_iterator GetConstIterator() { return functions.begin(); }
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XFuncMap::iterator End() { return functions.end(); }
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void Clear(const char *prefix = "");
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void List();
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void Index();
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};
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#endif
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