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https://github.com/dolphin-emu/dolphin.git
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -299,7 +299,7 @@
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\Common\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="LOGGING;WIN32;NDEBUG;_LIB;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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@ -363,7 +363,7 @@
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\Common\Src"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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PreprocessorDefinitions="LOGGING;WIN32;NDEBUG;_LIB;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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@ -426,6 +426,10 @@
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>
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</File>
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</Filter>
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<Filter
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Name="Debugger"
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>
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</Filter>
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<File
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RelativePath=".\Src\assemble.cpp"
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>
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