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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,6 +24,7 @@
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// can be stubbed out.
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u8 DSPHost_ReadHostMemory(u32 addr);
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void DSPHost_WriteHostMemory(u8 value, u32 addr);
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bool DSPHost_OnThread();
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bool DSPHost_Running();
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u32 DSPHost_CodeLoaded(const u8 *ptr, int size);
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