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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -67,11 +67,11 @@ public:
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// Warning - this one is trickier to use right.
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// Use pass == 2 if you're just using it by itself.
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void DisOpcode(const u16 *binbuf, int base_addr, int pass, u16 *pc, std::string &dest);
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bool DisOpcode(const u16 *binbuf, int base_addr, int pass, u16 *pc, std::string &dest);
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private:
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// Moves PC forward and writes the result to dest.
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bool DisFile(const char* name, int pass, std::string &output);
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bool DisFile(const char* name, int base_addr, int pass, std::string &output);
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char* DisParams(const DSPOPCTemplate& opc, u16 op1, u16 op2, char* strbuf);
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std::map<u16, int> unk_opcodes;
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