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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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Source/Core/DebuggerUICommon/Src/CodeView.h
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101
Source/Core/DebuggerUICommon/Src/CodeView.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef CODEVIEW_H_
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#define CODEVIEW_H_
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#define wxUSE_XPM_IN_MSW 1
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#define USE_XPM_BITMAPS 1
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#include <wx/wx.h>
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// #include "Debugger.h"
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#include "Common.h"
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#include <vector>
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DECLARE_EVENT_TYPE(wxEVT_CODEVIEW_CHANGE, -1);
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class DebugInterface;
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class SymbolDB;
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class CCodeView : public wxControl
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{
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public:
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CCodeView(DebugInterface* debuginterface, SymbolDB *symbol_db, wxWindow* parent, wxWindowID Id = -1, const wxSize& Size = wxDefaultSize);
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wxSize DoGetBestSize() const;
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void OnPaint(wxPaintEvent& event);
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void OnErase(wxEraseEvent& event);
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void OnMouseDown(wxMouseEvent& event);
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void OnMouseMove(wxMouseEvent& event);
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void OnMouseUpL(wxMouseEvent& event);
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void OnMouseUpR(wxMouseEvent& event);
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void OnPopupMenu(wxCommandEvent& event);
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void InsertBlrNop(int);
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u32 GetSelection() {return(selection);}
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struct BlrStruct // for IDM_INSERTBLR
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{
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u32 Address;
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u32 OldValue;
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};
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std::vector<BlrStruct> BlrList;
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void Center(u32 addr)
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{
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curAddress = addr;
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selection = addr;
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redraw();
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}
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void SetPlain() {
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plain = true;
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}
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private:
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void RaiseEvent();
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int YToAddress(int y);
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u32 AddrToBranch(u32 addr);
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void redraw() {Refresh();}
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DebugInterface* debugger;
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SymbolDB* symbol_db;
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bool plain;
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int curAddress;
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int align;
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int rowHeight;
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u32 selection;
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u32 oldSelection;
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bool selectionChanged;
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bool selecting;
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bool hasFocus;
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bool showHex;
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int lx, ly;
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void _MoveTo(int x, int y) {lx = x; ly = y;}
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void _LineTo(wxPaintDC &dc, int x, int y);
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DECLARE_EVENT_TABLE()
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};
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#endif /*CODEVIEW_H_*/
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