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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -205,7 +205,7 @@ CBreakPointWindow::OnDelete(wxCommandEvent& event)
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void
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CBreakPointWindow::OnClear(wxCommandEvent& event)
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{
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BreakPoints::Clear();
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g_breakpoints.Clear();
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}
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// ============
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@ -244,7 +244,7 @@ CBreakPointWindow::OnAddBreakPointMany(wxCommandEvent& event)
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u32 Address = 0;
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if (AsciiToHex(line.c_str(), Address))
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{
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BreakPoints::Add(Address);
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g_breakpoints.Add(Address);
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}
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}
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// only update after we are done with the loop
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@ -346,7 +346,7 @@ CBreakPointWindow::OnAddMemoryCheckMany(wxCommandEvent& event)
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MemCheck.Log = true;
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//MemCheck.Break = false; // this is also what sets Active "on" in the breakpoint window
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// so don't think it's off because we are only writing this to the log
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MemChecks::Add(MemCheck);
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g_memchecks.Add(MemCheck);
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}
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}
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// update after we are done with the loop
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