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https://github.com/dolphin-emu/dolphin.git
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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -18,23 +18,10 @@
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#ifndef _DEBUGGER_H
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#define _DEBUGGER_H
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#define wxUSE_XPM_IN_MSW 1
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#define USE_XPM_BITMAPS 1
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#include <wx/wx.h>
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#include "DebuggerUIUtil.h"
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#include "IniFile.h"
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// Defined in CodeWindow.cpp
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extern wxFont DebuggerFont;
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// define this to use XPMs everywhere (by default, BMPs are used under Win)
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// BMPs use less space, but aren't compiled into the executable on other platforms
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#if USE_XPM_BITMAPS && defined (__WXMSW__) && !wxUSE_XPM_IN_MSW
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#error You need to enable XPM support to use XPM bitmaps with toolbar!
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#endif // USE_XPM_BITMAPS
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#endif
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