New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View File

@ -8,11 +8,9 @@ if not env['HAVE_WX']:
files = [
"BreakPointDlg.cpp",
"BreakpointView.cpp",
"CodeView.cpp",
"BreakpointWindow.cpp",
"CodeWindow.cpp",
"CodeWindowSJP.cpp",
"CodeView.cpp",
"MemoryCheckDlg.cpp",
"MemoryView.cpp",
"MemoryWindow.cpp",