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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -9,6 +9,7 @@
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#include "ExportProlog.h"
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typedef unsigned char (*TARAM_Read_U8)(const unsigned int _uAddress);
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typedef void (*TARAM_Write_U8)(const unsigned char _uValue, const unsigned int _uAddress);
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typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _uAddress);
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typedef unsigned char* (*TGetARAMPointer)(void);
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typedef void (*TLogv)(const char* _szMessage, int _v);
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@ -21,6 +22,7 @@ typedef struct
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{
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void *hWnd;
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TARAM_Read_U8 pARAM_Read_U8;
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TARAM_Write_U8 pARAM_Write_U8;
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TGetMemoryPointer pGetMemoryPointer;
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TGetARAMPointer pGetARAMPointer;
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TLogv pLog;
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