New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View File

@ -9,6 +9,7 @@
#include "ExportProlog.h"
typedef unsigned char (*TARAM_Read_U8)(const unsigned int _uAddress);
typedef void (*TARAM_Write_U8)(const unsigned char _uValue, const unsigned int _uAddress);
typedef unsigned char* (*TGetMemoryPointer)(const unsigned int _uAddress);
typedef unsigned char* (*TGetARAMPointer)(void);
typedef void (*TLogv)(const char* _szMessage, int _v);
@ -21,6 +22,7 @@ typedef struct
{
void *hWnd;
TARAM_Read_U8 pARAM_Read_U8;
TARAM_Write_U8 pARAM_Write_U8;
TGetMemoryPointer pGetMemoryPointer;
TGetARAMPointer pGetARAMPointer;
TLogv pLog;