New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).

Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin...  also extracted the symboldb code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-06-21 08:39:21 +00:00
parent 80217a6ed7
commit aecaf271f1
76 changed files with 1895 additions and 794 deletions

View File

@ -3,7 +3,7 @@
#include <string>
#include "../../../Core/Core/Src/Debugger/DebugInterface.h"
#include "DebugInterface.h"
class DSPDebugInterface : public DebugInterface
{
@ -11,7 +11,7 @@ public:
DSPDebugInterface(){}
virtual void disasm(unsigned int address, char *dest, int max_size);
virtual void getRawMemoryString(int memory, unsigned int address, char *dest, int max_size);
virtual int getInstructionSize(int instruction) {return 2;}
virtual int getInstructionSize(int instruction) {return 1;}
virtual bool isAlive();
virtual bool isBreakpoint(unsigned int address);
virtual void setBreakpoint(unsigned int address);