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New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
Had to shuffle around quite a lot of code to be able to extract the CodeView into a library nicely so it can be used from both the main dolphin and the LLE plugin... also extracted the symboldb code. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3517 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,7 +3,7 @@
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#include <string>
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#include "../../../Core/Core/Src/Debugger/DebugInterface.h"
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#include "DebugInterface.h"
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class DSPDebugInterface : public DebugInterface
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{
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@ -11,7 +11,7 @@ public:
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DSPDebugInterface(){}
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virtual void disasm(unsigned int address, char *dest, int max_size);
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virtual void getRawMemoryString(int memory, unsigned int address, char *dest, int max_size);
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virtual int getInstructionSize(int instruction) {return 2;}
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virtual int getInstructionSize(int instruction) {return 1;}
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virtual bool isAlive();
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virtual bool isBreakpoint(unsigned int address);
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virtual void setBreakpoint(unsigned int address);
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