VideoCommon: add constant value to set the allowed maximum number of pixel samplers

This commit is contained in:
iwubcode
2023-02-10 00:28:06 -06:00
parent a88e5ef390
commit af313f8419
18 changed files with 62 additions and 36 deletions

View File

@ -33,8 +33,7 @@ Gfx::Gfx(std::unique_ptr<SwapChain> swap_chain, float backbuffer_scale)
{
m_state.root_signature = g_dx_context->GetGXRootSignature();
// Textures must be populated with null descriptors, since we copy directly from this array.
for (u32 i = 0; i < MAX_TEXTURES; i++)
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
m_state.textures[i].ptr = g_dx_context->GetNullSRVDescriptor().cpu_handle.ptr;
m_state.samplers.states[i] = RenderState::GetPointSamplerState();
@ -301,7 +300,7 @@ void Gfx::UnbindTexture(const AbstractTexture* texture)
{
const auto srv_shadow_descriptor =
static_cast<const DXTexture*>(texture)->GetSRVDescriptor().cpu_handle;
for (u32 i = 0; i < MAX_TEXTURES; i++)
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
if (m_state.textures[i].ptr == srv_shadow_descriptor.ptr)
{
@ -666,15 +665,17 @@ void Gfx::UpdateDescriptorTables()
bool Gfx::UpdateSRVDescriptorTable()
{
static constexpr std::array<UINT, MAX_TEXTURES> src_sizes = {1, 1, 1, 1, 1, 1, 1, 1};
static constexpr std::array<UINT, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> src_sizes = {
1, 1, 1, 1, 1, 1, 1, 1};
DescriptorHandle dst_base_handle;
const UINT dst_handle_sizes = 8;
if (!g_dx_context->GetDescriptorAllocator()->Allocate(MAX_TEXTURES, &dst_base_handle))
if (!g_dx_context->GetDescriptorAllocator()->Allocate(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
&dst_base_handle))
return false;
g_dx_context->GetDevice()->CopyDescriptors(
1, &dst_base_handle.cpu_handle, &dst_handle_sizes, MAX_TEXTURES, m_state.textures.data(),
src_sizes.data(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
1, &dst_base_handle.cpu_handle, &dst_handle_sizes, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
m_state.textures.data(), src_sizes.data(), D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
m_state.srv_descriptor_base = dst_base_handle.gpu_handle;
m_dirty_bits = (m_dirty_bits & ~DirtyState_Textures) | DirtyState_SRV_Descriptor;
return true;

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@ -7,6 +7,7 @@
#include "VideoBackends/D3D12/DescriptorAllocator.h"
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
namespace DX12
{
@ -96,7 +97,6 @@ protected:
void OnConfigChanged(u32 bits) override;
private:
static const u32 MAX_TEXTURES = 8;
static const u32 NUM_CONSTANT_BUFFERS = 3;
// Dirty bits
@ -158,7 +158,7 @@ private:
ID3D12RootSignature* root_signature = nullptr;
DXShader* compute_shader = nullptr;
std::array<D3D12_GPU_VIRTUAL_ADDRESS, 3> constant_buffers = {};
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, MAX_TEXTURES> textures = {};
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> textures = {};
D3D12_CPU_DESCRIPTOR_HANDLE vs_srv = {};
D3D12_CPU_DESCRIPTOR_HANDLE ps_uav = {};
SamplerStateSet samplers = {};

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@ -334,8 +334,8 @@ bool DXContext::CreateGXRootSignature()
{
// GX:
// - 3 constant buffers (bindings 0-2), 0/1 visible in PS, 2 visible in VS, 1 visible in GS.
// - 8 textures (visible in PS).
// - 8 samplers (visible in PS).
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS textures (visible in PS).
// - VideoCommon::MAX_PIXEL_SHADER_SAMPLERS samplers (visible in PS).
// - 1 UAV (visible in PS).
std::array<D3D12_ROOT_PARAMETER, NUM_ROOT_PARAMETERS> params;
@ -344,10 +344,10 @@ bool DXContext::CreateGXRootSignature()
SetRootParamCBV(&params[param_count], 0, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 0,
8, D3D12_SHADER_VISIBILITY_PIXEL);
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamTable(&params[param_count], &ranges[param_count], D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER,
0, 8, D3D12_SHADER_VISIBILITY_PIXEL);
0, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, D3D12_SHADER_VISIBILITY_PIXEL);
param_count++;
SetRootParamCBV(&params[param_count], 0, D3D12_SHADER_VISIBILITY_VERTEX);
param_count++;

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@ -86,23 +86,23 @@ bool SamplerAllocator::GetGroupHandle(const SamplerStateSet& sss,
// Allocate a group of descriptors.
DescriptorHandle allocation;
if (!Allocate(SamplerStateSet::NUM_SAMPLERS_PER_GROUP, &allocation))
if (!Allocate(VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, &allocation))
return false;
// Lookup sampler handles from global cache.
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, SamplerStateSet::NUM_SAMPLERS_PER_GROUP> source_handles;
for (u32 i = 0; i < SamplerStateSet::NUM_SAMPLERS_PER_GROUP; i++)
std::array<D3D12_CPU_DESCRIPTOR_HANDLE, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> source_handles;
for (u32 i = 0; i < VideoCommon::MAX_PIXEL_SHADER_SAMPLERS; i++)
{
if (!g_dx_context->GetSamplerHeapManager().Lookup(sss.states[i], &source_handles[i]))
return false;
}
// Copy samplers from the sampler heap.
static constexpr std::array<UINT, SamplerStateSet::NUM_SAMPLERS_PER_GROUP> source_sizes = {
static constexpr std::array<UINT, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> source_sizes = {
{1, 1, 1, 1, 1, 1, 1, 1}};
g_dx_context->GetDevice()->CopyDescriptors(
1, &allocation.cpu_handle, &SamplerStateSet::NUM_SAMPLERS_PER_GROUP,
SamplerStateSet::NUM_SAMPLERS_PER_GROUP, source_handles.data(), source_sizes.data(),
1, &allocation.cpu_handle, &VideoCommon::MAX_PIXEL_SHADER_SAMPLERS,
VideoCommon::MAX_PIXEL_SHADER_SAMPLERS, source_handles.data(), source_sizes.data(),
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER);
*handle = allocation.gpu_handle;
m_sampler_map.emplace(sss, allocation.gpu_handle);

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@ -5,6 +5,7 @@
#include <map>
#include "VideoBackends/D3D12/DescriptorHeapManager.h"
#include "VideoCommon/Constants.h"
namespace DX12
{
@ -34,8 +35,7 @@ protected:
struct SamplerStateSet final
{
static const u32 NUM_SAMPLERS_PER_GROUP = 8;
SamplerState states[NUM_SAMPLERS_PER_GROUP];
SamplerState states[VideoCommon::MAX_PIXEL_SHADER_SAMPLERS];
};
bool operator==(const SamplerStateSet& lhs, const SamplerStateSet& rhs);