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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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@ -4,6 +4,7 @@
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#pragma once
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/Constants.h"
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class GLContext;
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@ -100,7 +101,7 @@ private:
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std::unique_ptr<GLContext> m_main_gl_context;
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std::unique_ptr<OGLFramebuffer> m_system_framebuffer;
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std::array<const OGLTexture*, 8> m_bound_textures{};
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std::array<const OGLTexture*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_bound_textures{};
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AbstractTexture* m_bound_image_texture = nullptr;
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RasterizationState m_current_rasterization_state;
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DepthState m_current_depth_state;
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