VideoCommon: add constant value to set the allowed maximum number of pixel samplers

This commit is contained in:
iwubcode
2023-02-10 00:28:06 -06:00
parent a88e5ef390
commit af313f8419
18 changed files with 62 additions and 36 deletions

View File

@ -4,6 +4,7 @@
#pragma once
#include "VideoCommon/AbstractGfx.h"
#include "VideoCommon/Constants.h"
class GLContext;
@ -100,7 +101,7 @@ private:
std::unique_ptr<GLContext> m_main_gl_context;
std::unique_ptr<OGLFramebuffer> m_system_framebuffer;
std::array<const OGLTexture*, 8> m_bound_textures{};
std::array<const OGLTexture*, VideoCommon::MAX_PIXEL_SHADER_SAMPLERS> m_bound_textures{};
AbstractTexture* m_bound_image_texture = nullptr;
RasterizationState m_current_rasterization_state;
DepthState m_current_depth_state;