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VideoCommon: add constant value to set the allowed maximum number of pixel samplers
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@ -78,8 +78,8 @@ enum UNIFORM_BUFFER_DESCRIPTOR_SET_BINDING
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constexpr u32 MAX_VERTEX_ATTRIBUTES = 16;
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// Number of pixel shader texture slots
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constexpr u32 NUM_PIXEL_SHADER_SAMPLERS = 8;
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constexpr u32 NUM_COMPUTE_SHADER_SAMPLERS = 2;
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constexpr u32 NUM_UTILITY_PIXEL_SAMPLERS = 8;
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// Number of texel buffer binding points.
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constexpr u32 NUM_COMPUTE_TEXEL_BUFFERS = 2;
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