mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-28 16:49:58 -06:00
NetPlayProto: Turn MessageID enum into an enum class
Now we can leverage our helper to insert enum values without the need to cast.
This commit is contained in:
@ -242,7 +242,7 @@ void NetPlayServer::ThreadFunc()
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m_ping_key = Common::Timer::GetTimeMs();
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PING;
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spac << MessageID::Ping;
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spac << m_ping_key;
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m_ping_timer.Start();
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@ -427,7 +427,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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// send join message to already connected clients
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
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spac << MessageID::PlayerJoin;
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spac << player.pid << player.name << player.revision;
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SendToClients(spac);
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@ -441,7 +441,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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if (!m_selected_game_name.empty())
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{
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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spac << MessageID::ChangeGame;
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SendSyncIdentifier(spac, m_selected_game_identifier);
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spac << m_selected_game_name;
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Send(player.socket, spac);
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@ -451,14 +451,14 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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{
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// send the pad buffer value
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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spac << static_cast<u32>(m_target_buffer_size);
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spac << MessageID::PadBuffer;
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spac << m_target_buffer_size;
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Send(player.socket, spac);
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}
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// send input authority state
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
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spac << MessageID::HostInputAuthority;
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spac << m_host_input_authority;
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Send(player.socket, spac);
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@ -466,12 +466,12 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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for (const auto& p : m_players)
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{
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
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spac << MessageID::PlayerJoin;
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spac << p.second.pid << p.second.name << p.second.revision;
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Send(player.socket, spac);
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spac.clear();
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spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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spac << MessageID::GameStatus;
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spac << p.second.pid << static_cast<u32>(p.second.game_status);
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Send(player.socket, spac);
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}
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@ -506,7 +506,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
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m_is_running = false;
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sf::Packet spac;
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spac << (MessageId)NP_MSG_DISABLE_GAME;
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spac << MessageID::DisableGame;
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// this thread doesn't need players lock
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SendToClients(spac);
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break;
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@ -522,7 +522,7 @@ unsigned int NetPlayServer::OnDisconnect(const Client& player)
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}
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PLAYER_LEAVE;
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spac << MessageID::PlayerLeave;
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spac << pid;
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enet_peer_disconnect(player.socket, 0);
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@ -612,7 +612,7 @@ void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
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void NetPlayServer::UpdatePadMapping()
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PAD_MAPPING;
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spac << MessageID::PadMapping;
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for (PlayerId mapping : m_pad_map)
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{
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spac << mapping;
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@ -624,7 +624,7 @@ void NetPlayServer::UpdatePadMapping()
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void NetPlayServer::UpdateGBAConfig()
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GBA_CONFIG);
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spac << MessageID::GBAConfig;
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for (const auto& config : m_gba_config)
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{
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spac << config.enabled << config.has_rom << config.title;
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@ -638,7 +638,7 @@ void NetPlayServer::UpdateGBAConfig()
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void NetPlayServer::UpdateWiimoteMapping()
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{
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sf::Packet spac;
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spac << (MessageId)NP_MSG_WIIMOTE_MAPPING;
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spac << MessageID::WiimoteMapping;
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for (PlayerId mapping : m_wiimote_map)
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{
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spac << mapping;
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@ -658,8 +658,8 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
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{
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// tell clients to change buffer size
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
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spac << static_cast<u32>(m_target_buffer_size);
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spac << MessageID::PadBuffer;
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spac << m_target_buffer_size;
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SendAsyncToClients(std::move(spac));
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}
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@ -673,7 +673,7 @@ void NetPlayServer::SetHostInputAuthority(const bool enable)
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// tell clients about the new value
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
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spac << MessageID::HostInputAuthority;
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spac << m_host_input_authority;
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SendAsyncToClients(std::move(spac));
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@ -727,7 +727,7 @@ void NetPlayServer::SendChunkedToClients(sf::Packet&& packet, const PlayerId ski
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// called from ---NETPLAY--- thread
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unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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{
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MessageId mid;
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MessageID mid;
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packet >> mid;
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INFO_LOG_FMT(NETPLAY, "Got client message: {:x}", mid);
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@ -737,14 +737,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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switch (mid)
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{
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case NP_MSG_CHAT_MESSAGE:
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case MessageID::ChatMessage:
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{
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std::string msg;
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packet >> msg;
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// send msg to other clients
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sf::Packet spac;
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spac << (MessageId)NP_MSG_CHAT_MESSAGE;
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spac << MessageID::ChatMessage;
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spac << player.pid;
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spac << msg;
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@ -752,7 +752,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_CHUNKED_DATA_PROGRESS:
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case MessageID::ChunkedDataProgress:
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{
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u32 cid;
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packet >> cid;
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@ -762,7 +762,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_CHUNKED_DATA_COMPLETE:
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case MessageID::ChunkedDataComplete:
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{
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u32 cid;
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packet >> cid;
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@ -775,14 +775,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_PAD_DATA:
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case MessageID::PadData:
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{
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// if this is pad data from the last game still being received, ignore it
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if (player.current_game != m_current_game)
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break;
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sf::Packet spac;
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spac << static_cast<MessageId>(m_host_input_authority ? NP_MSG_PAD_HOST_DATA : NP_MSG_PAD_DATA);
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spac << (m_host_input_authority ? MessageID::PadHostData : MessageID::PadData);
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while (!packet.endOfPacket())
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{
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@ -822,14 +822,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_PAD_HOST_DATA:
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case MessageID::PadHostData:
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{
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// Kick player if they're not the golfer.
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if (m_current_golfer != 0 && player.pid != m_current_golfer)
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return 1;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
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spac << MessageID::PadData;
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while (!packet.endOfPacket())
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{
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@ -853,7 +853,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_WIIMOTE_DATA:
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case MessageID::WiimoteData:
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{
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// if this is Wiimote data from the last game still being received, ignore it
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if (player.current_game != m_current_game)
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@ -875,7 +875,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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// relay to clients
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sf::Packet spac;
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spac << (MessageId)NP_MSG_WIIMOTE_DATA;
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spac << MessageID::WiimoteData;
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spac << map;
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spac << size;
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for (const u8& byte : data)
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@ -885,7 +885,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_GOLF_REQUEST:
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case MessageID::GolfRequest:
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{
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PlayerId pid;
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packet >> pid;
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@ -900,25 +900,25 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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m_pending_golfer = pid;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_PREPARE);
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spac << MessageID::GolfPrepare;
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Send(m_players[pid].socket, spac);
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}
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}
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break;
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case NP_MSG_GOLF_RELEASE:
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case MessageID::GolfRelease:
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{
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if (m_pending_golfer == 0)
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break;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
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spac << static_cast<PlayerId>(m_pending_golfer);
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spac << MessageID::GolfSwitch;
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spac << m_pending_golfer;
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SendToClients(spac);
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}
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break;
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case NP_MSG_GOLF_ACQUIRE:
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case MessageID::GolfAcquire:
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{
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if (m_pending_golfer == 0)
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break;
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@ -928,7 +928,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_GOLF_PREPARE:
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case MessageID::GolfPrepare:
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{
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if (m_pending_golfer == 0)
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break;
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@ -936,13 +936,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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m_current_golfer = 0;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GOLF_SWITCH);
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spac << static_cast<PlayerId>(0);
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spac << MessageID::GolfSwitch;
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spac << PlayerId{0};
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SendToClients(spac);
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}
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break;
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case NP_MSG_PONG:
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case MessageID::Pong:
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{
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const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
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u32 ping_key = 0;
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@ -954,7 +954,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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sf::Packet spac;
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spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
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spac << MessageID::PlayerPingData;
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spac << player.pid;
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spac << player.ping;
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@ -962,13 +962,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_START_GAME:
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case MessageID::StartGame:
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{
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packet >> player.current_game;
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}
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break;
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case NP_MSG_STOP_GAME:
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case MessageID::StopGame:
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{
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if (!m_is_running)
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break;
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@ -977,14 +977,14 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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// tell clients to stop game
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sf::Packet spac;
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spac << (MessageId)NP_MSG_STOP_GAME;
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spac << MessageID::StopGame;
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std::lock_guard lkp(m_crit.players);
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SendToClients(spac);
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}
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break;
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case NP_MSG_GAME_STATUS:
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case MessageID::GameStatus:
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{
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u32 status;
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packet >> status;
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@ -993,7 +993,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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// send msg to other clients
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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spac << MessageID::GameStatus;
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spac << player.pid;
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spac << status;
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@ -1001,22 +1001,22 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_CLIENT_CAPABILITIES:
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case MessageID::ClientCapabilities:
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{
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packet >> m_players[player.pid].has_ipl_dump;
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packet >> m_players[player.pid].has_hardware_fma;
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}
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break;
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case NP_MSG_POWER_BUTTON:
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case MessageID::PowerButton:
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_POWER_BUTTON);
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spac << MessageID::PowerButton;
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SendToClients(spac, player.pid);
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}
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break;
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case NP_MSG_TIMEBASE:
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case MessageID::TimeBase:
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{
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u64 timebase = Common::PacketReadU64(packet);
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u32 frame;
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@ -1049,7 +1049,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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sf::Packet spac;
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spac << (MessageId)NP_MSG_DESYNC_DETECTED;
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spac << MessageID::DesyncDetected;
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spac << pid_to_blame;
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spac << frame;
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SendToClients(spac);
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@ -1061,13 +1061,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_MD5_PROGRESS:
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case MessageID::MD5Progress:
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{
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int progress;
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packet >> progress;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
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spac << MessageID::MD5Progress;
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spac << player.pid;
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spac << progress;
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@ -1075,13 +1075,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_MD5_RESULT:
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case MessageID::MD5Result:
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{
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std::string result;
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packet >> result;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
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spac << MessageID::MD5Result;
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spac << player.pid;
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spac << result;
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@ -1089,13 +1089,13 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_MD5_ERROR:
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case MessageID::MD5Error:
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{
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std::string error;
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packet >> error;
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
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spac << MessageID::MD5Error;
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spac << player.pid;
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spac << error;
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@ -1103,7 +1103,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_SYNC_SAVE_DATA:
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case MessageID::SyncSaveData:
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{
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MessageId sub_id;
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packet >> sub_id;
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@ -1145,7 +1145,7 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
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}
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break;
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case NP_MSG_SYNC_CODES:
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case MessageID::SyncCodes:
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{
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// Receive Status of Code Sync
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MessageId sub_id;
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@ -1217,8 +1217,8 @@ void NetPlayServer::OnTraversalStateChanged()
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void NetPlayServer::SendChatMessage(const std::string& msg)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
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spac << static_cast<PlayerId>(0); // server id always 0
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spac << MessageID::ChatMessage;
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spac << PlayerId{0}; // server ID always 0
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spac << msg;
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SendAsyncToClients(std::move(spac));
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@ -1235,7 +1235,7 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
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// send changed game to clients
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
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spac << MessageID::ChangeGame;
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SendSyncIdentifier(spac, m_selected_game_identifier);
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spac << m_selected_game_name;
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@ -1248,7 +1248,7 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
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bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
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{
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sf::Packet spac;
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spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
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spac << MessageID::ComputeMD5;
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SendSyncIdentifier(spac, sync_identifier);
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|
||||
SendAsyncToClients(std::move(spac));
|
||||
@ -1260,10 +1260,9 @@ bool NetPlayServer::ComputeMD5(const SyncIdentifier& sync_identifier)
|
||||
bool NetPlayServer::AbortMD5()
|
||||
{
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
|
||||
spac << MessageID::MD5Abort;
|
||||
|
||||
SendAsyncToClients(std::move(spac));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1462,7 +1461,7 @@ bool NetPlayServer::StartGame()
|
||||
g_SRAM_netplay_initialized = true;
|
||||
}
|
||||
sf::Packet srampac;
|
||||
srampac << static_cast<MessageId>(NP_MSG_SYNC_GC_SRAM);
|
||||
srampac << MessageID::SyncGCSRAM;
|
||||
for (size_t i = 0; i < sizeof(g_SRAM) - offsetof(Sram, settings); ++i)
|
||||
{
|
||||
srampac << g_SRAM[offsetof(Sram, settings) + i];
|
||||
@ -1471,7 +1470,7 @@ bool NetPlayServer::StartGame()
|
||||
|
||||
// tell clients to start game
|
||||
sf::Packet spac;
|
||||
spac << static_cast<MessageId>(NP_MSG_START_GAME);
|
||||
spac << MessageID::StartGame;
|
||||
spac << m_current_game;
|
||||
spac << m_settings.m_CPUthread;
|
||||
spac << static_cast<std::underlying_type_t<PowerPC::CPUCore>>(m_settings.m_CPUcore);
|
||||
@ -1620,7 +1619,7 @@ bool NetPlayServer::SyncSaveData()
|
||||
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
||||
pac << MessageID::SyncSaveData;
|
||||
pac << static_cast<MessageId>(SYNC_SAVE_DATA_NOTIFY);
|
||||
pac << save_count;
|
||||
|
||||
@ -1657,7 +1656,7 @@ bool NetPlayServer::SyncSaveData()
|
||||
}
|
||||
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
||||
pac << MessageID::SyncSaveData;
|
||||
pac << static_cast<MessageId>(SYNC_SAVE_DATA_RAW);
|
||||
pac << is_slot_a << region << size_override;
|
||||
|
||||
@ -1682,7 +1681,7 @@ bool NetPlayServer::SyncSaveData()
|
||||
fmt::format("Card {}", is_slot_a ? 'A' : 'B');
|
||||
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
||||
pac << MessageID::SyncSaveData;
|
||||
pac << static_cast<MessageId>(SYNC_SAVE_DATA_GCI);
|
||||
pac << is_slot_a;
|
||||
|
||||
@ -1734,7 +1733,7 @@ bool NetPlayServer::SyncSaveData()
|
||||
std::vector<u64> titles;
|
||||
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
||||
pac << MessageID::SyncSaveData;
|
||||
pac << static_cast<MessageId>(SYNC_SAVE_DATA_WII);
|
||||
|
||||
// Shove the Mii data into the start the packet
|
||||
@ -1825,7 +1824,7 @@ bool NetPlayServer::SyncSaveData()
|
||||
if (m_gba_config[i].enabled && m_gba_config[i].has_rom)
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_SAVE_DATA);
|
||||
pac << MessageID::SyncSaveData;
|
||||
pac << static_cast<MessageId>(SYNC_SAVE_DATA_GBA);
|
||||
pac << static_cast<u8>(i);
|
||||
|
||||
@ -1882,7 +1881,7 @@ bool NetPlayServer::SyncCodes()
|
||||
// Notify Clients of Incoming Code Sync
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||
pac << MessageID::SyncCodes;
|
||||
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY);
|
||||
SendAsyncToClients(std::move(pac));
|
||||
}
|
||||
@ -1910,7 +1909,7 @@ bool NetPlayServer::SyncCodes()
|
||||
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||
pac << MessageID::SyncCodes;
|
||||
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_GECKO);
|
||||
pac << codelines;
|
||||
SendAsyncToClients(std::move(pac));
|
||||
@ -1919,7 +1918,7 @@ bool NetPlayServer::SyncCodes()
|
||||
// Send entire codeset in the second packet
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||
pac << MessageID::SyncCodes;
|
||||
pac << static_cast<MessageId>(SYNC_CODES_DATA_GECKO);
|
||||
// Iterate through the active code vector and send each codeline
|
||||
for (const Gecko::GeckoCode& active_code : s_active_codes)
|
||||
@ -1960,7 +1959,7 @@ bool NetPlayServer::SyncCodes()
|
||||
// Send initial packet. Notify of the sync operation and total number of lines being sent.
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||
pac << MessageID::SyncCodes;
|
||||
pac << static_cast<MessageId>(SYNC_CODES_NOTIFY_AR);
|
||||
pac << codelines;
|
||||
SendAsyncToClients(std::move(pac));
|
||||
@ -1969,7 +1968,7 @@ bool NetPlayServer::SyncCodes()
|
||||
// Send entire codeset in the second packet
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||
pac << MessageID::SyncCodes;
|
||||
pac << static_cast<MessageId>(SYNC_CODES_DATA_AR);
|
||||
// Iterate through the active code vector and send each codeline
|
||||
for (const ActionReplay::ARCode& active_code : s_active_codes)
|
||||
@ -2160,7 +2159,7 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
||||
player_count = players.size();
|
||||
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_START);
|
||||
pac << MessageID::ChunkedDataStart;
|
||||
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
|
||||
|
||||
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
||||
@ -2182,7 +2181,7 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
||||
if (m_abort_chunked_data)
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_ABORT);
|
||||
pac << MessageID::ChunkedDataAbort;
|
||||
pac << id;
|
||||
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
||||
break;
|
||||
@ -2199,7 +2198,7 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
||||
auto start = std::chrono::steady_clock::now();
|
||||
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_PAYLOAD);
|
||||
pac << MessageID::ChunkedDataPayload;
|
||||
pac << id;
|
||||
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
|
||||
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
|
||||
@ -2217,7 +2216,7 @@ void NetPlayServer::ChunkedDataThreadFunc()
|
||||
if (!m_abort_chunked_data)
|
||||
{
|
||||
sf::Packet pac;
|
||||
pac << static_cast<MessageId>(NP_MSG_CHUNKED_DATA_END);
|
||||
pac << MessageID::ChunkedDataEnd;
|
||||
pac << id;
|
||||
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
|
||||
}
|
||||
|
Reference in New Issue
Block a user