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Renderer: Use interface blocks for ImGui shaders
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@ -31,5 +31,7 @@ std::string GenerateColorPixelShader();
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std::string GenerateFormatConversionShader(EFBReinterpretType convtype, u32 samples);
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std::string GenerateTextureReinterpretShader(TextureFormat from_format, TextureFormat to_format);
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std::string GenerateEFBRestorePixelShader();
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std::string GenerateImGuiVertexShader();
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std::string GenerateImGuiPixelShader();
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} // namespace FramebufferShaderGen
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