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added the wiimote config to the dolphin.ini options.
also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game. I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -62,6 +62,7 @@ void SConfig::SaveSettings()
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ini.Set("Core", "GFXPlugin", m_LocalCoreStartupParameter.m_strVideoPlugin);
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ini.Set("Core", "DSPPlugin", m_LocalCoreStartupParameter.m_strDSPPlugin);
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ini.Set("Core", "PadPlugin", m_LocalCoreStartupParameter.m_strPadPlugin);
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ini.Set("Core", "WiiMotePlugin", m_LocalCoreStartupParameter.m_strWiimotePlugin);
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ini.Set("Core", "HLEBios", m_LocalCoreStartupParameter.bHLEBios);
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ini.Set("Core", "UseDynarec", m_LocalCoreStartupParameter.bUseJIT);
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@ -85,6 +86,7 @@ void SConfig::LoadSettings()
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ini.Get("Default", "GFXPlugin", &m_DefaultGFXPlugin);
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ini.Get("Default", "DSPPlugin", &m_DefaultDSPPlugin);
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ini.Get("Default", "PadPlugin", &m_DefaultPADPlugin);
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ini.Get("Default", "WiiMotePlugin", &m_DefaultWiiMotePlugin);
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}
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// misc
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@ -112,7 +114,7 @@ void SConfig::LoadSettings()
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ini.Get("Core", "GFXPlugin", &m_LocalCoreStartupParameter.m_strVideoPlugin, m_DefaultGFXPlugin.c_str());
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ini.Get("Core", "DSPPlugin", &m_LocalCoreStartupParameter.m_strDSPPlugin, m_DefaultDSPPlugin.c_str());
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ini.Get("Core", "PadPlugin", &m_LocalCoreStartupParameter.m_strPadPlugin, m_DefaultPADPlugin.c_str());
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ini.Get("Core", "WiiMotePlugin", &m_LocalCoreStartupParameter.m_strWiimotePlugin, m_DefaultWiiMotePlugin.c_str());
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ini.Get("Core", "HLEBios", &m_LocalCoreStartupParameter.bHLEBios, true);
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ini.Get("Core", "UseDynarec", &m_LocalCoreStartupParameter.bUseJIT, true);
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ini.Get("Core", "UseDualCore", &m_LocalCoreStartupParameter.bUseDualCore, false);
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