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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-22 13:49:53 -06:00
added the wiimote config to the dolphin.ini options.
also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game. I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right? git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -2,7 +2,7 @@
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="8,00"
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Name="Plugin_Wiimote_Test"
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Name="Plugin_Wiimote"
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ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
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RootNamespace="Plugin_Wiimote_Test"
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Keyword="Win32Proj"
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@ -232,7 +232,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="comctl32.lib winmm.lib rpcrt4.lib"
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OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteTest.dll"
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OutputFile="..\..\..\Binary\Win32\Plugins\Plugin_Wiimote.dll"
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LinkIncremental="1"
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GenerateManifest="false"
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GenerateDebugInformation="false"
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@ -276,6 +276,7 @@
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>
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<Tool
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Name="VCPreBuildEventTool"
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CommandLine=""
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/>
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<Tool
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Name="VCCustomBuildTool"
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@ -314,7 +315,7 @@
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="comctl32.lib winmm.lib rpcrt4.lib"
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OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteTest.dll"
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OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteTest.dll"
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LinkIncremental="1"
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GenerateManifest="false"
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GenerateDebugInformation="false"
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@ -2,9 +2,9 @@ Import('env')
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import sys
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if sys.platform == 'darwin':
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output = "../../../../Binary/mac/Plugins/Plugin_Wiimote_Test.so"
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output = "../../../../Binary/mac/Plugins/Plugin_Wiimote.so"
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else:
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output = "../../../../Binary/linux/Plugins/Plugin_Wiimote_Test.so"
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output = "../../../../Binary/linux/Plugins/Plugin_Wiimote.so"
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files = [
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"main.cpp",
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