added the wiimote config to the dolphin.ini options.

also commented out the wiimote loading. cause the plugin can't do anything yet it wont load dolphin to start the game.
I also renamed the wiimote plugin. removing the test part. yes its a test but in the end its meant to become a full wiimote plugin right?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@509 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
daco65
2008-09-13 13:44:06 +00:00
parent f6e4aad94f
commit af918f2e43
7 changed files with 20 additions and 8 deletions

View File

@ -2,7 +2,7 @@
<VisualStudioProject
ProjectType="Visual C++"
Version="8,00"
Name="Plugin_Wiimote_Test"
Name="Plugin_Wiimote"
ProjectGUID="{8D612734-FAA5-4B8A-804F-4DEA2367D495}"
RootNamespace="Plugin_Wiimote_Test"
Keyword="Win32Proj"
@ -232,7 +232,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib winmm.lib rpcrt4.lib"
OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteTest.dll"
OutputFile="..\..\..\Binary\Win32\Plugins\Plugin_Wiimote.dll"
LinkIncremental="1"
GenerateManifest="false"
GenerateDebugInformation="false"
@ -276,6 +276,7 @@
>
<Tool
Name="VCPreBuildEventTool"
CommandLine=""
/>
<Tool
Name="VCCustomBuildTool"
@ -314,7 +315,7 @@
<Tool
Name="VCLinkerTool"
AdditionalDependencies="comctl32.lib winmm.lib rpcrt4.lib"
OutputFile="..\..\..\Binary\Win32/Plugins\Plugin_WiimoteTest.dll"
OutputFile="..\..\..\Binary\x64\Plugins\Plugin_WiimoteTest.dll"
LinkIncremental="1"
GenerateManifest="false"
GenerateDebugInformation="false"

View File

@ -2,9 +2,9 @@ Import('env')
import sys
if sys.platform == 'darwin':
output = "../../../../Binary/mac/Plugins/Plugin_Wiimote_Test.so"
output = "../../../../Binary/mac/Plugins/Plugin_Wiimote.so"
else:
output = "../../../../Binary/linux/Plugins/Plugin_Wiimote_Test.so"
output = "../../../../Binary/linux/Plugins/Plugin_Wiimote.so"
files = [
"main.cpp",