DX11: Fix some corruption caused by passing the wrong pitch to UpdateSubresource.

Fix calculation of miplevels in TextureCache::Load.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5708 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
NeoBrainX
2010-06-15 13:34:39 +00:00
parent 40d87e0f8f
commit af9c26ff41
2 changed files with 14 additions and 12 deletions

View File

@ -40,18 +40,25 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
outptr = map.pData;
destPitch = map.RowPitch;
}
else if (usage == D3D11_USAGE_DEFAULT)
else if (usage == D3D11_USAGE_DEFAULT && pcfmt != PC_TEX_FMT_BGRA32)
{
if (texbufsize < 4*4*pitch*height)
if (texbufsize < 4*width*height)
{
// TODO: This memory needs to be freed as well..
if (texbuf) delete[] texbuf;
texbuf = new char[4*4*pitch*height];
texbufsize = 4*4*pitch*height;
texbuf = new char[4*width*height];
texbufsize = 4*width*height;
}
outptr = (void*)texbuf;
destPitch = width * 4;
}
else if (usage == D3D11_USAGE_DEFAULT && pcfmt == PC_TEX_FMT_BGRA32)
{
// BGRA32 textures can be uploaded directly to VRAM in this case
D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, 4*pitch, 4*pitch*height);
return;
}
else
{
PanicAlert("ReplaceTexture2D called on an immutable texture!\n");
@ -97,8 +104,6 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
break;
case PC_TEX_FMT_BGRA32:
// BGRA32 textures can be uploaded directly to VRAM when using DEFAULT textures
if (usage == D3D11_USAGE_DEFAULT) break;
for (unsigned int y = 0; y < height; y++)
{
u32* in = (u32*)buffer + y * pitch;
@ -142,10 +147,7 @@ void ReplaceTexture2D(ID3D11Texture2D* pTexture, const u8* buffer, unsigned int
else if (usage == D3D11_USAGE_DEFAULT)
{
D3D11_BOX dest_region = CD3D11_BOX(0, 0, 0, width, height, 1);
if (pcfmt == PC_TEX_FMT_BGRA32)
D3D::context->UpdateSubresource(pTexture, level, &dest_region, buffer, 4*pitch, 4*(4*pitch)*height);
else
D3D::context->UpdateSubresource(pTexture, level, &dest_region, outptr, destPitch, 4*width*height);
D3D::context->UpdateSubresource(pTexture, level, &dest_region, outptr, destPitch, 4*width*height);
}
}