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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
VideoCommon: Rename Renderer s_ prefixes to m_
This commit is contained in:
@ -239,7 +239,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height);
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SetupDeviceObjects();
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// Setup GX pipeline state
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@ -268,7 +268,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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D3D::context->ClearDepthStencilView(FramebufferManager::GetEFBDepthTexture()->GetDSV(),
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D3D11_CLEAR_DEPTH, 0.f, 0);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)s_target_width, (float)s_target_height);
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D3D11_VIEWPORT vp = CD3D11_VIEWPORT(0.f, 0.f, (float)m_target_width, (float)m_target_height);
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D3D::context->RSSetViewports(1, &vp);
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D3D::context->OMSetRenderTargets(1, &FramebufferManager::GetEFBColorTexture()->GetRTV(),
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FramebufferManager::GetEFBDepthTexture()->GetDSV());
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@ -711,7 +711,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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const EFBRectangle& rc, u64 ticks, float Gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -865,7 +865,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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// Resize the back buffers NOW to avoid flickering
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if (CalculateTargetSize() || xfbchanged || windowResized ||
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s_last_efb_scale != g_ActiveConfig.iEFBScale ||
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m_last_efb_scale != g_ActiveConfig.iEFBScale ||
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s_last_multisamples != g_ActiveConfig.iMultisamples ||
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s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
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{
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@ -879,13 +879,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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D3D::Reset();
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SAFE_RELEASE(s_screenshot_texture);
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SAFE_RELEASE(s_3d_vision_texture);
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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m_backbuffer_width = D3D::GetBackBufferWidth();
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m_backbuffer_height = D3D::GetBackBufferHeight();
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}
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UpdateDrawRectangle();
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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PixelShaderManager::SetEfbScaleChanged();
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@ -893,7 +893,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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D3D::context->OMSetRenderTargets(1, &D3D::GetBackBuffer()->GetRTV(), nullptr);
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g_framebuffer_manager.reset();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height);
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float clear_col[4] = {0.f, 0.f, 0.f, 1.f};
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D3D::context->ClearRenderTargetView(FramebufferManager::GetEFBColorTexture()->GetRTV(),
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clear_col);
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@ -1147,12 +1147,12 @@ u16 Renderer::BBoxRead(int index)
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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value = value * EFB_WIDTH / m_target_width;
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}
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else
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{
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// up/down
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value = value * EFB_HEIGHT / s_target_height;
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value = value * EFB_HEIGHT / m_target_height;
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}
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if (index & 1)
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value++; // fix max values to describe the outer border
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@ -1167,11 +1167,11 @@ void Renderer::BBoxWrite(int index, u16 _value)
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value--;
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if (index < 2)
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{
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value = value * s_target_width / EFB_WIDTH;
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value = value * m_target_width / EFB_WIDTH;
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}
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else
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{
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value = value * s_target_height / EFB_HEIGHT;
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value = value * m_target_height / EFB_HEIGHT;
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}
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BBox::Set(index, value);
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@ -1205,11 +1205,11 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
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else if (g_ActiveConfig.iStereoMode == STEREO_3DVISION)
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{
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if (!s_3d_vision_texture)
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Create3DVisionTexture(s_backbuffer_width, s_backbuffer_height);
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Create3DVisionTexture(m_backbuffer_width, m_backbuffer_height);
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D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)dst.left, (float)dst.top, (float)dst.GetWidth(),
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(float)dst.GetHeight());
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D3D11_VIEWPORT rightVp = CD3D11_VIEWPORT((float)(dst.left + s_backbuffer_width), (float)dst.top,
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D3D11_VIEWPORT rightVp = CD3D11_VIEWPORT((float)(dst.left + m_backbuffer_width), (float)dst.top,
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(float)dst.GetWidth(), (float)dst.GetHeight());
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// Render to staging texture which is double the width of the backbuffer
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@ -1229,7 +1229,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
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// Copy the left eye to the backbuffer, if Nvidia 3D Vision is enabled it should
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// recognize the signature and automatically include the right eye frame.
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D3D11_BOX box = CD3D11_BOX(0, 0, 0, s_backbuffer_width, s_backbuffer_height, 1);
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D3D11_BOX box = CD3D11_BOX(0, 0, 0, m_backbuffer_width, m_backbuffer_height, 1);
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D3D::context->CopySubresourceRegion(D3D::GetBackBuffer()->GetTex(), 0, 0, 0, 0,
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s_3d_vision_texture->GetTex(), 0, &box);
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@ -221,7 +221,7 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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s_last_xfb_mode = g_ActiveConfig.bUseRealXFB;
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height);
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SetupDeviceObjects();
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// Setup GX pipeline state
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@ -257,8 +257,8 @@ Renderer::Renderer() : ::Renderer(D3D::GetBackBufferWidth(), D3D::GetBackBufferH
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D3D12_VIEWPORT vp = {0.f,
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0.f,
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static_cast<float>(s_target_width),
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static_cast<float>(s_target_height),
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static_cast<float>(m_target_width),
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static_cast<float>(m_target_height),
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D3D12_MIN_DEPTH,
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D3D12_MAX_DEPTH};
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D3D::current_command_list->RSSetViewports(1, &vp);
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@ -634,7 +634,7 @@ void Renderer::SetBlendMode(bool force_update)
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void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height,
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const EFBRectangle& rc, u64 ticks, float gamma)
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{
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -821,7 +821,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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// Resize the back buffers NOW to avoid flickering
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if (CalculateTargetSize() || xfb_changed || window_resized ||
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s_last_efb_scale != g_ActiveConfig.iEFBScale ||
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m_last_efb_scale != g_ActiveConfig.iEFBScale ||
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s_last_multisamples != g_ActiveConfig.iMultisamples ||
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s_last_stereo_mode != (g_ActiveConfig.iStereoMode > 0))
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{
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@ -848,13 +848,13 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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s_screenshot_texture = nullptr;
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}
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s_backbuffer_width = D3D::GetBackBufferWidth();
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s_backbuffer_height = D3D::GetBackBufferHeight();
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m_backbuffer_width = D3D::GetBackBufferWidth();
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m_backbuffer_height = D3D::GetBackBufferHeight();
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}
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UpdateDrawRectangle();
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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s_last_stereo_mode = g_ActiveConfig.iStereoMode > 0;
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PixelShaderManager::SetEfbScaleChanged();
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@ -865,7 +865,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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nullptr);
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g_framebuffer_manager.reset();
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g_framebuffer_manager = std::make_unique<FramebufferManager>(s_target_width, s_target_height);
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g_framebuffer_manager = std::make_unique<FramebufferManager>(m_target_width, m_target_height);
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const float clear_color[4] = {0.f, 0.f, 0.f, 1.f};
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FramebufferManager::GetEFBColorTexture()->TransitionToResourceState(
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@ -1177,12 +1177,12 @@ u16 Renderer::BBoxRead(int index)
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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value = value * EFB_WIDTH / m_target_width;
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}
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else
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{
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// up/down
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value = value * EFB_HEIGHT / s_target_height;
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value = value * EFB_HEIGHT / m_target_height;
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}
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if (index & 1)
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value++; // fix max values to describe the outer border
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@ -1197,11 +1197,11 @@ void Renderer::BBoxWrite(int index, u16 value)
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local_value--;
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if (index < 2)
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{
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local_value = local_value * s_target_width / EFB_WIDTH;
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local_value = local_value * m_target_width / EFB_WIDTH;
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}
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else
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{
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local_value = local_value * s_target_height / EFB_HEIGHT;
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local_value = local_value * m_target_height / EFB_HEIGHT;
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}
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BBox::Set(index, local_value);
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@ -777,7 +777,7 @@ void Renderer::Init()
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// Initialize the FramebufferManager
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g_framebuffer_manager =
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std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples);
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std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
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m_post_processor = std::make_unique<OpenGLPostProcessing>();
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s_raster_font = std::make_unique<RasterFont>();
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@ -1045,12 +1045,12 @@ u16 Renderer::BBoxRead(int index)
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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value = value * EFB_WIDTH / m_target_width;
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}
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else
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{
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// up/down -- we have to swap up and down
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value = value * EFB_HEIGHT / s_target_height;
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value = value * EFB_HEIGHT / m_target_height;
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value = EFB_HEIGHT - value - 1;
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}
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if (index & 1)
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@ -1066,13 +1066,13 @@ void Renderer::BBoxWrite(int index, u16 _value)
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value--;
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if (index < 2)
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{
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value = value * s_target_width / EFB_WIDTH;
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value = value * m_target_width / EFB_WIDTH;
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}
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else
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{
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index ^= 1; // swap 2 and 3 for top/bottom
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value = EFB_HEIGHT - value - 1;
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value = value * s_target_height / EFB_HEIGHT;
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value = value * m_target_height / EFB_HEIGHT;
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}
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BoundingBox::Set(index, value);
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@ -1283,7 +1283,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glDisable(GL_DEBUG_OUTPUT);
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}
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
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{
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -1353,13 +1353,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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bool window_resized = false;
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int window_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u));
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int window_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u));
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if (window_width != s_backbuffer_width || window_height != s_backbuffer_height ||
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s_last_efb_scale != g_ActiveConfig.iEFBScale)
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if (window_width != m_backbuffer_width || window_height != m_backbuffer_height ||
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m_last_efb_scale != g_ActiveConfig.iEFBScale)
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{
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window_resized = true;
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s_backbuffer_width = window_width;
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s_backbuffer_height = window_height;
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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m_backbuffer_width = window_width;
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m_backbuffer_height = window_height;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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}
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bool target_size_changed = CalculateTargetSize();
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@ -1389,7 +1389,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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g_framebuffer_manager.reset();
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g_framebuffer_manager =
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std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples);
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std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
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PixelShaderManager::SetEfbScaleChanged();
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}
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@ -1409,13 +1409,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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OSD::DrawMessages();
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#ifdef ANDROID
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if (s_surface_needs_change.IsSet())
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if (m_surface_needs_change.IsSet())
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{
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GLInterface->UpdateHandle(s_new_surface_handle);
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GLInterface->UpdateHandle(m_new_surface_handle);
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GLInterface->UpdateSurface();
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s_new_surface_handle = nullptr;
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s_surface_needs_change.Clear();
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s_surface_changed.Set();
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m_new_surface_handle = nullptr;
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m_surface_needs_change.Clear();
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m_surface_changed.Set();
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}
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#endif
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@ -1482,7 +1482,7 @@ void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
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// for msaa mode, we must resolve the efb content to non-msaa
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GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(source_rc);
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glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
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BlitScreen(scaled_source_rc, target_rc, tex, s_target_width, s_target_height);
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BlitScreen(scaled_source_rc, target_rc, tex, m_target_width, m_target_height);
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}
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void Renderer::DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
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@ -1804,9 +1804,9 @@ void Renderer::ChangeSurface(void* new_surface_handle)
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// This is only necessary for Android at this point, although handling resizes here
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// would be more efficient than polling.
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#ifdef ANDROID
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s_new_surface_handle = new_surface_handle;
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s_surface_needs_change.Set();
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s_surface_changed.Wait();
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m_new_surface_handle = new_surface_handle;
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m_surface_needs_change.Set();
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m_surface_changed.Wait();
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#endif
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}
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}
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@ -266,12 +266,12 @@ u16 Renderer::BBoxRead(int index)
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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value = value * EFB_WIDTH / m_target_width;
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}
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else
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{
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// up/down
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value = value * EFB_HEIGHT / s_target_height;
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value = value * EFB_HEIGHT / m_target_height;
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}
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// fix max values to describe the outer border
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@ -293,12 +293,12 @@ void Renderer::BBoxWrite(int index, u16 value)
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if (index < 2)
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{
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// left/right
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scaled_value = scaled_value * s_target_width / EFB_WIDTH;
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scaled_value = scaled_value * m_target_width / EFB_WIDTH;
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}
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else
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{
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// up/down
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scaled_value = scaled_value * s_target_height / EFB_HEIGHT;
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scaled_value = scaled_value * m_target_height / EFB_HEIGHT;
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}
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m_bounding_box->Set(static_cast<size_t>(index), scaled_value);
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@ -477,7 +477,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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FramebufferManager::GetInstance()->FlushEFBPokes();
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// Check that we actually have an image to render in XFB-on modes.
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -1020,22 +1020,22 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
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void Renderer::CheckForSurfaceChange()
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{
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if (!s_surface_needs_change.IsSet())
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if (!m_surface_needs_change.IsSet())
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return;
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|
||||
u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0;
|
||||
u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0;
|
||||
|
||||
// Fast path, if the surface handle is the same, the window has just been resized.
|
||||
if (m_swap_chain && s_new_surface_handle == m_swap_chain->GetNativeHandle())
|
||||
if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle())
|
||||
{
|
||||
INFO_LOG(VIDEO, "Detected window resize.");
|
||||
ResizeSwapChain();
|
||||
|
||||
// Notify the main thread we are done.
|
||||
s_surface_needs_change.Clear();
|
||||
s_new_surface_handle = nullptr;
|
||||
s_surface_changed.Set();
|
||||
m_surface_needs_change.Clear();
|
||||
m_new_surface_handle = nullptr;
|
||||
m_surface_changed.Set();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1045,7 +1045,7 @@ void Renderer::CheckForSurfaceChange()
|
||||
// Did we previously have a swap chain?
|
||||
if (m_swap_chain)
|
||||
{
|
||||
if (!s_new_surface_handle)
|
||||
if (!m_new_surface_handle)
|
||||
{
|
||||
// If there is no surface now, destroy the swap chain.
|
||||
m_swap_chain.reset();
|
||||
@ -1053,7 +1053,7 @@ void Renderer::CheckForSurfaceChange()
|
||||
else
|
||||
{
|
||||
// Recreate the surface. If this fails we're in trouble.
|
||||
if (!m_swap_chain->RecreateSurface(s_new_surface_handle))
|
||||
if (!m_swap_chain->RecreateSurface(m_new_surface_handle))
|
||||
PanicAlert("Failed to recreate Vulkan surface. Cannot continue.");
|
||||
}
|
||||
}
|
||||
@ -1061,10 +1061,10 @@ void Renderer::CheckForSurfaceChange()
|
||||
{
|
||||
// Previously had no swap chain. So create one.
|
||||
VkSurfaceKHR surface = SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(),
|
||||
s_new_surface_handle);
|
||||
m_new_surface_handle);
|
||||
if (surface != VK_NULL_HANDLE)
|
||||
{
|
||||
m_swap_chain = SwapChain::Create(s_new_surface_handle, surface, g_ActiveConfig.IsVSync());
|
||||
m_swap_chain = SwapChain::Create(m_new_surface_handle, surface, g_ActiveConfig.IsVSync());
|
||||
if (!m_swap_chain)
|
||||
PanicAlert("Failed to create swap chain.");
|
||||
}
|
||||
@ -1075,9 +1075,9 @@ void Renderer::CheckForSurfaceChange()
|
||||
}
|
||||
|
||||
// Notify calling thread.
|
||||
s_surface_needs_change.Clear();
|
||||
s_new_surface_handle = nullptr;
|
||||
s_surface_changed.Set();
|
||||
m_surface_needs_change.Clear();
|
||||
m_new_surface_handle = nullptr;
|
||||
m_surface_changed.Set();
|
||||
}
|
||||
|
||||
if (m_swap_chain)
|
||||
@ -1111,7 +1111,7 @@ void Renderer::CheckForConfigChanges()
|
||||
bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
|
||||
bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
|
||||
bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode;
|
||||
bool efb_scale_changed = s_last_efb_scale != g_ActiveConfig.iEFBScale;
|
||||
bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale;
|
||||
bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
|
||||
bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB;
|
||||
bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB;
|
||||
@ -1122,7 +1122,7 @@ void Renderer::CheckForConfigChanges()
|
||||
// Handle settings that can cause the target rectangle to change.
|
||||
if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed)
|
||||
{
|
||||
s_last_efb_scale = g_ActiveConfig.iEFBScale;
|
||||
m_last_efb_scale = g_ActiveConfig.iEFBScale;
|
||||
if (CalculateTargetSize())
|
||||
ResizeEFBTextures();
|
||||
}
|
||||
@ -1162,8 +1162,8 @@ void Renderer::CheckForConfigChanges()
|
||||
|
||||
void Renderer::OnSwapChainResized()
|
||||
{
|
||||
s_backbuffer_width = m_swap_chain->GetWidth();
|
||||
s_backbuffer_height = m_swap_chain->GetHeight();
|
||||
m_backbuffer_width = m_swap_chain->GetWidth();
|
||||
m_backbuffer_height = m_swap_chain->GetHeight();
|
||||
UpdateDrawRectangle();
|
||||
if (CalculateTargetSize())
|
||||
{
|
||||
@ -1668,9 +1668,9 @@ void Renderer::SetViewport()
|
||||
void Renderer::ChangeSurface(void* new_surface_handle)
|
||||
{
|
||||
// Called by the main thread when the window is resized.
|
||||
s_new_surface_handle = new_surface_handle;
|
||||
s_surface_needs_change.Set();
|
||||
s_surface_changed.Set();
|
||||
m_new_surface_handle = new_surface_handle;
|
||||
m_surface_needs_change.Set();
|
||||
m_surface_changed.Set();
|
||||
}
|
||||
|
||||
void Renderer::RecompileShaders()
|
||||
|
Reference in New Issue
Block a user