VideoCommon: Rename Renderer s_ prefixes to m_

This commit is contained in:
Stenzek
2017-03-04 16:42:21 +10:00
parent 238a70b006
commit afc25fdca0
7 changed files with 163 additions and 169 deletions

View File

@ -777,7 +777,7 @@ void Renderer::Init()
// Initialize the FramebufferManager
g_framebuffer_manager =
std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples);
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
m_post_processor = std::make_unique<OpenGLPostProcessing>();
s_raster_font = std::make_unique<RasterFont>();
@ -1045,12 +1045,12 @@ u16 Renderer::BBoxRead(int index)
if (index < 2)
{
// left/right
value = value * EFB_WIDTH / s_target_width;
value = value * EFB_WIDTH / m_target_width;
}
else
{
// up/down -- we have to swap up and down
value = value * EFB_HEIGHT / s_target_height;
value = value * EFB_HEIGHT / m_target_height;
value = EFB_HEIGHT - value - 1;
}
if (index & 1)
@ -1066,13 +1066,13 @@ void Renderer::BBoxWrite(int index, u16 _value)
value--;
if (index < 2)
{
value = value * s_target_width / EFB_WIDTH;
value = value * m_target_width / EFB_WIDTH;
}
else
{
index ^= 1; // swap 2 and 3 for top/bottom
value = EFB_HEIGHT - value - 1;
value = value * s_target_height / EFB_HEIGHT;
value = value * m_target_height / EFB_HEIGHT;
}
BoundingBox::Set(index, value);
@ -1283,7 +1283,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
glDisable(GL_DEBUG_OUTPUT);
}
if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fbWidth || !fbHeight)
{
Core::Callback_VideoCopiedToXFB(false);
return;
@ -1353,13 +1353,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
bool window_resized = false;
int window_width = static_cast<int>(std::max(GLInterface->GetBackBufferWidth(), 1u));
int window_height = static_cast<int>(std::max(GLInterface->GetBackBufferHeight(), 1u));
if (window_width != s_backbuffer_width || window_height != s_backbuffer_height ||
s_last_efb_scale != g_ActiveConfig.iEFBScale)
if (window_width != m_backbuffer_width || window_height != m_backbuffer_height ||
m_last_efb_scale != g_ActiveConfig.iEFBScale)
{
window_resized = true;
s_backbuffer_width = window_width;
s_backbuffer_height = window_height;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
m_backbuffer_width = window_width;
m_backbuffer_height = window_height;
m_last_efb_scale = g_ActiveConfig.iEFBScale;
}
bool target_size_changed = CalculateTargetSize();
@ -1389,7 +1389,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
g_framebuffer_manager.reset();
g_framebuffer_manager =
std::make_unique<FramebufferManager>(s_target_width, s_target_height, s_MSAASamples);
std::make_unique<FramebufferManager>(m_target_width, m_target_height, s_MSAASamples);
PixelShaderManager::SetEfbScaleChanged();
}
@ -1409,13 +1409,13 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
OSD::DrawMessages();
#ifdef ANDROID
if (s_surface_needs_change.IsSet())
if (m_surface_needs_change.IsSet())
{
GLInterface->UpdateHandle(s_new_surface_handle);
GLInterface->UpdateHandle(m_new_surface_handle);
GLInterface->UpdateSurface();
s_new_surface_handle = nullptr;
s_surface_needs_change.Clear();
s_surface_changed.Set();
m_new_surface_handle = nullptr;
m_surface_needs_change.Clear();
m_surface_changed.Set();
}
#endif
@ -1482,7 +1482,7 @@ void Renderer::DrawEFB(GLuint framebuffer, const TargetRectangle& target_rc,
// for msaa mode, we must resolve the efb content to non-msaa
GLuint tex = FramebufferManager::ResolveAndGetRenderTarget(source_rc);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
BlitScreen(scaled_source_rc, target_rc, tex, s_target_width, s_target_height);
BlitScreen(scaled_source_rc, target_rc, tex, m_target_width, m_target_height);
}
void Renderer::DrawVirtualXFB(GLuint framebuffer, const TargetRectangle& target_rc, u32 xfb_addr,
@ -1804,9 +1804,9 @@ void Renderer::ChangeSurface(void* new_surface_handle)
// This is only necessary for Android at this point, although handling resizes here
// would be more efficient than polling.
#ifdef ANDROID
s_new_surface_handle = new_surface_handle;
s_surface_needs_change.Set();
s_surface_changed.Wait();
m_new_surface_handle = new_surface_handle;
m_surface_needs_change.Set();
m_surface_changed.Wait();
#endif
}
}