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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
VideoCommon: Rename Renderer s_ prefixes to m_
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@ -266,12 +266,12 @@ u16 Renderer::BBoxRead(int index)
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if (index < 2)
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{
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// left/right
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value = value * EFB_WIDTH / s_target_width;
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value = value * EFB_WIDTH / m_target_width;
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}
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else
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{
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// up/down
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value = value * EFB_HEIGHT / s_target_height;
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value = value * EFB_HEIGHT / m_target_height;
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}
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// fix max values to describe the outer border
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@ -293,12 +293,12 @@ void Renderer::BBoxWrite(int index, u16 value)
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if (index < 2)
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{
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// left/right
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scaled_value = scaled_value * s_target_width / EFB_WIDTH;
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scaled_value = scaled_value * m_target_width / EFB_WIDTH;
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}
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else
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{
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// up/down
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scaled_value = scaled_value * s_target_height / EFB_HEIGHT;
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scaled_value = scaled_value * m_target_height / EFB_HEIGHT;
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}
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m_bounding_box->Set(static_cast<size_t>(index), scaled_value);
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@ -477,7 +477,7 @@ void Renderer::SwapImpl(u32 xfb_addr, u32 fb_width, u32 fb_stride, u32 fb_height
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FramebufferManager::GetInstance()->FlushEFBPokes();
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// Check that we actually have an image to render in XFB-on modes.
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if ((!XFBWrited && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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if ((!m_xfb_written && !g_ActiveConfig.RealXFBEnabled()) || !fb_width || !fb_height)
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{
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Core::Callback_VideoCopiedToXFB(false);
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return;
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@ -1020,22 +1020,22 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
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void Renderer::CheckForSurfaceChange()
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{
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if (!s_surface_needs_change.IsSet())
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if (!m_surface_needs_change.IsSet())
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return;
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u32 old_width = m_swap_chain ? m_swap_chain->GetWidth() : 0;
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u32 old_height = m_swap_chain ? m_swap_chain->GetHeight() : 0;
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// Fast path, if the surface handle is the same, the window has just been resized.
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if (m_swap_chain && s_new_surface_handle == m_swap_chain->GetNativeHandle())
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if (m_swap_chain && m_new_surface_handle == m_swap_chain->GetNativeHandle())
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{
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INFO_LOG(VIDEO, "Detected window resize.");
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ResizeSwapChain();
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// Notify the main thread we are done.
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s_surface_needs_change.Clear();
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s_new_surface_handle = nullptr;
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s_surface_changed.Set();
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m_surface_needs_change.Clear();
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m_new_surface_handle = nullptr;
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m_surface_changed.Set();
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}
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else
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{
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@ -1045,7 +1045,7 @@ void Renderer::CheckForSurfaceChange()
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// Did we previously have a swap chain?
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if (m_swap_chain)
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{
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if (!s_new_surface_handle)
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if (!m_new_surface_handle)
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{
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// If there is no surface now, destroy the swap chain.
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m_swap_chain.reset();
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@ -1053,7 +1053,7 @@ void Renderer::CheckForSurfaceChange()
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else
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{
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// Recreate the surface. If this fails we're in trouble.
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if (!m_swap_chain->RecreateSurface(s_new_surface_handle))
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if (!m_swap_chain->RecreateSurface(m_new_surface_handle))
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PanicAlert("Failed to recreate Vulkan surface. Cannot continue.");
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}
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}
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@ -1061,10 +1061,10 @@ void Renderer::CheckForSurfaceChange()
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{
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// Previously had no swap chain. So create one.
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VkSurfaceKHR surface = SwapChain::CreateVulkanSurface(g_vulkan_context->GetVulkanInstance(),
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s_new_surface_handle);
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m_new_surface_handle);
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if (surface != VK_NULL_HANDLE)
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{
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m_swap_chain = SwapChain::Create(s_new_surface_handle, surface, g_ActiveConfig.IsVSync());
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m_swap_chain = SwapChain::Create(m_new_surface_handle, surface, g_ActiveConfig.IsVSync());
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if (!m_swap_chain)
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PanicAlert("Failed to create swap chain.");
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}
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@ -1075,9 +1075,9 @@ void Renderer::CheckForSurfaceChange()
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}
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// Notify calling thread.
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s_surface_needs_change.Clear();
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s_new_surface_handle = nullptr;
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s_surface_changed.Set();
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m_surface_needs_change.Clear();
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m_new_surface_handle = nullptr;
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m_surface_changed.Set();
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}
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if (m_swap_chain)
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@ -1111,7 +1111,7 @@ void Renderer::CheckForConfigChanges()
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bool anisotropy_changed = old_anisotropy != g_ActiveConfig.iMaxAnisotropy;
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bool force_texture_filtering_changed = old_force_filtering != g_ActiveConfig.bForceFiltering;
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bool stereo_changed = old_stereo_mode != g_ActiveConfig.iStereoMode;
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bool efb_scale_changed = s_last_efb_scale != g_ActiveConfig.iEFBScale;
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bool efb_scale_changed = m_last_efb_scale != g_ActiveConfig.iEFBScale;
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bool aspect_changed = old_aspect_ratio != g_ActiveConfig.iAspectRatio;
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bool use_xfb_changed = old_use_xfb != g_ActiveConfig.bUseXFB;
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bool use_realxfb_changed = old_use_realxfb != g_ActiveConfig.bUseRealXFB;
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@ -1122,7 +1122,7 @@ void Renderer::CheckForConfigChanges()
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// Handle settings that can cause the target rectangle to change.
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if (efb_scale_changed || aspect_changed || use_xfb_changed || use_realxfb_changed)
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{
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s_last_efb_scale = g_ActiveConfig.iEFBScale;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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if (CalculateTargetSize())
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ResizeEFBTextures();
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}
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@ -1162,8 +1162,8 @@ void Renderer::CheckForConfigChanges()
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void Renderer::OnSwapChainResized()
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{
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s_backbuffer_width = m_swap_chain->GetWidth();
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s_backbuffer_height = m_swap_chain->GetHeight();
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m_backbuffer_width = m_swap_chain->GetWidth();
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m_backbuffer_height = m_swap_chain->GetHeight();
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UpdateDrawRectangle();
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if (CalculateTargetSize())
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{
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@ -1668,9 +1668,9 @@ void Renderer::SetViewport()
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void Renderer::ChangeSurface(void* new_surface_handle)
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{
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// Called by the main thread when the window is resized.
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s_new_surface_handle = new_surface_handle;
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s_surface_needs_change.Set();
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s_surface_changed.Set();
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m_new_surface_handle = new_surface_handle;
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m_surface_needs_change.Set();
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m_surface_changed.Set();
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}
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void Renderer::RecompileShaders()
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