VideoCommon: Add names for textures and shaders

This commit is contained in:
Pokechu22
2021-12-09 14:00:08 -08:00
parent 85d2ea0dd2
commit afd02b79a5
9 changed files with 146 additions and 46 deletions

View File

@ -646,7 +646,8 @@ bool PostProcessing::CompileVertexShader()
ss << "}\n";
m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str());
m_vertex_shader = g_renderer->CreateShaderFromSource(ShaderStage::Vertex, ss.str(),
"Post-processing vertex shader");
if (!m_vertex_shader)
{
PanicAlertFmt("Failed to compile post-processing vertex shader");
@ -736,7 +737,8 @@ bool PostProcessing::CompilePixelShader()
// Generate GLSL and compile the new shader.
m_config.LoadShader(g_ActiveConfig.sPostProcessingShader);
m_pixel_shader = g_renderer->CreateShaderFromSource(
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter());
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(),
fmt::format("Post-processing pixel shader: {}", m_config.GetShader()));
if (!m_pixel_shader)
{
PanicAlertFmt("Failed to compile post-processing shader {}", m_config.GetShader());
@ -744,7 +746,8 @@ bool PostProcessing::CompilePixelShader()
// Use default shader.
m_config.LoadDefaultShader();
m_pixel_shader = g_renderer->CreateShaderFromSource(
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter());
ShaderStage::Pixel, GetHeader() + m_config.GetShaderCode() + GetFooter(),
"Default post-processing pixel shader");
if (!m_pixel_shader)
return false;
}