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Use precompiled headers for faster build of the DebuggerWX and Dolphin projects. Fix a silly memory leak in debug text in the GL plugin.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3846 8ced0084-cf51-0410-be5f-012b33b47a6e
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33
Source/Core/DebuggerWX/Src/stdafx.h
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33
Source/Core/DebuggerWX/Src/stdafx.h
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef __STDAFX_H_
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#define __STDAFX_H_
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#ifdef _WIN32
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// Change these values to use different versions
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#define WINVER 0x0400
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#define _WIN32_WINNT 0x0501
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#define _WIN32_IE 0x0500
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#define _RICHEDIT_VER 0x0100
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#include <wx/wx.h> // wxWidgets
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#endif
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#endif // __STDAFX_H__
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