Increase res of color texture to match PAL Super Smash Bros: Brawl

The pal version of SSBB has a 640x568 xfb, which is larger than the efb.
Increase the size of the static textures and put in some runtime checks
to prevent buffer overruns.
This commit is contained in:
Scott Mansell
2013-11-24 00:15:08 +13:00
parent e720ea7837
commit afe47ff847
2 changed files with 11 additions and 1 deletions

View File

@ -551,6 +551,11 @@ namespace EfbInterface
// Like CopyToXFB, but we copy directly into the opengl colour texture without going via Gamecube main memory or doing a yuyv conversion
void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma) {
if(fbWidth*fbHeight > 640*568) {
ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
return;
}
u32 color;
u8* colorPtr = (u8*)&color;
u32* texturePtr = (u32*)texture;