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ogl: drop csaa support
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@ -60,7 +60,7 @@ struct XFBSource : public XFBSourceBase
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class FramebufferManager : public FramebufferManagerBase
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{
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public:
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FramebufferManager(int targetWidth, int targetHeight, int msaaSamples, int msaaCoverageSamples);
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FramebufferManager(int targetWidth, int targetHeight, int msaaSamples);
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~FramebufferManager();
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// To get the EFB in texture form, these functions may have to transfer
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@ -99,7 +99,6 @@ private:
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static int m_targetWidth;
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static int m_targetHeight;
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static int m_msaaSamples;
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static int m_msaaCoverageSamples;
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static GLuint m_efbFramebuffer;
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static GLuint m_efbColor; // Renderbuffer in MSAA mode; Texture otherwise
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