Vulkan: Move shader/pipeline-related methods to ShaderCache

This commit is contained in:
Stenzek
2017-07-20 15:25:33 +10:00
parent d23fd17e1a
commit aff44684a4
17 changed files with 1258 additions and 1156 deletions

View File

@ -13,6 +13,7 @@
#include "VideoBackends/Vulkan/Constants.h"
#include "VideoBackends/Vulkan/FramebufferManager.h"
#include "VideoBackends/Vulkan/ObjectCache.h"
#include "VideoBackends/Vulkan/ShaderCache.h"
#include "VideoBackends/Vulkan/StreamBuffer.h"
#include "VideoBackends/Vulkan/Util.h"
#include "VideoBackends/Vulkan/VertexFormat.h"
@ -181,7 +182,7 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
pinfo.pipeline_layout = uid.ps_uid.GetUidData()->bounding_box ?
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_BBOX) :
g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
pinfo.vs = g_object_cache->GetVertexShaderForUid(uid.vs_uid);
pinfo.vs = g_shader_cache->GetVertexShaderForUid(uid.vs_uid);
if (pinfo.vs == VK_NULL_HANDLE)
{
WARN_LOG(VIDEO, "Failed to get vertex shader from cached UID.");
@ -189,14 +190,14 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
}
if (g_vulkan_context->SupportsGeometryShaders() && !uid.gs_uid.GetUidData()->IsPassthrough())
{
pinfo.gs = g_object_cache->GetGeometryShaderForUid(uid.gs_uid);
pinfo.gs = g_shader_cache->GetGeometryShaderForUid(uid.gs_uid);
if (pinfo.gs == VK_NULL_HANDLE)
{
WARN_LOG(VIDEO, "Failed to get geometry shader from cached UID.");
return false;
}
}
pinfo.ps = g_object_cache->GetPixelShaderForUid(uid.ps_uid);
pinfo.ps = g_shader_cache->GetPixelShaderForUid(uid.ps_uid);
if (pinfo.ps == VK_NULL_HANDLE)
{
WARN_LOG(VIDEO, "Failed to get pixel shader from cached UID.");
@ -208,7 +209,7 @@ bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
pinfo.blend_state.hex = uid.blend_state_bits;
pinfo.primitive_topology = uid.primitive_topology;
VkPipeline pipeline = g_object_cache->GetPipeline(pinfo);
VkPipeline pipeline = g_shader_cache->GetPipeline(pinfo);
if (pipeline == VK_NULL_HANDLE)
{
WARN_LOG(VIDEO, "Failed to get pipeline from cached UID.");
@ -327,7 +328,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
if (vs_uid != m_vs_uid)
{
m_pipeline_state.vs = g_object_cache->GetVertexShaderForUid(vs_uid);
m_pipeline_state.vs = g_shader_cache->GetVertexShaderForUid(vs_uid);
m_vs_uid = vs_uid;
changed = true;
}
@ -340,7 +341,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
if (gs_uid.GetUidData()->IsPassthrough())
m_pipeline_state.gs = VK_NULL_HANDLE;
else
m_pipeline_state.gs = g_object_cache->GetGeometryShaderForUid(gs_uid);
m_pipeline_state.gs = g_shader_cache->GetGeometryShaderForUid(gs_uid);
m_gs_uid = gs_uid;
changed = true;
@ -349,7 +350,7 @@ bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
if (ps_uid != m_ps_uid)
{
m_pipeline_state.ps = g_object_cache->GetPixelShaderForUid(ps_uid);
m_pipeline_state.ps = g_shader_cache->GetPixelShaderForUid(ps_uid);
m_ps_uid = ps_uid;
changed = true;
}
@ -887,7 +888,7 @@ void StateTracker::EndClearRenderPass()
VkPipeline StateTracker::GetPipelineAndCacheUID(const PipelineInfo& info)
{
auto result = g_object_cache->GetPipelineWithCacheResult(info);
auto result = g_shader_cache->GetPipelineWithCacheResult(info);
// Add to the UID cache if it is a new pipeline.
if (!result.second && g_ActiveConfig.bShaderCache)