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Vulkan: Move shader/pipeline-related methods to ShaderCache
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@ -10,13 +10,13 @@
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#include "Common/CommonTypes.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/ShaderCache.h"
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#include "VideoCommon/RenderState.h"
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#include "VideoCommon/TextureConfig.h"
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namespace Vulkan
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{
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class CommandBufferManager;
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class ObjectCache;
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class StateTracker;
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namespace Util
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