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Vulkan: Move shader/pipeline-related methods to ShaderCache
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@ -225,8 +225,8 @@ void VKTexture::ScaleTextureRectangle(const MathUtil::Rectangle<int>& dst_rect,
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UtilityShaderDraw draw(g_command_buffer_mgr->GetCurrentCommandBuffer(),
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g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD),
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TextureCache::GetInstance()->GetTextureCopyRenderPass(),
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g_object_cache->GetPassthroughVertexShader(),
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g_object_cache->GetPassthroughGeometryShader(),
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g_shader_cache->GetPassthroughVertexShader(),
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g_shader_cache->GetPassthroughGeometryShader(),
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TextureCache::GetInstance()->GetCopyShader());
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VkRect2D region = {
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