Qt: Clarify Synchronous (Ubershaders) name

This commit is contained in:
Ryan Meredith 2018-07-10 12:22:21 -04:00
parent b9960777a7
commit affd5689ff

View File

@ -258,7 +258,7 @@ void GeneralWidget::AddDescriptions()
QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader " QT_TR_NOOP("Ubershaders are never used. Stuttering will occur during shader "
"compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf " "compilation, but GPU demands are low. Recommended for low-end hardware.\n\nIf "
"unsure, select this mode."); "unsure, select this mode.");
static const char TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION[] = QT_TR_NOOP( static const char TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION[] = QT_TR_NOOP(
"Ubershaders will always be used. Provides a near stutter-free experience at the cost of " "Ubershaders will always be used. Provides a near stutter-free experience at the cost of "
"high GPU performance requirements. Only recommended for high-end systems."); "high GPU performance requirements. Only recommended for high-end systems.");
static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] = static const char TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION[] =
@ -289,7 +289,7 @@ void GeneralWidget::AddDescriptions()
AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION); AddDescription(m_show_messages, TR_SHOW_NETPLAY_MESSAGES_DESCRIPTION);
AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION); AddDescription(m_render_main_window, TR_RENDER_TO_MAINWINDOW_DESCRIPTION);
AddDescription(m_shader_compilation_mode[0], TR_SHADER_COMPILE_SYNC_DESCRIPTION); AddDescription(m_shader_compilation_mode[0], TR_SHADER_COMPILE_SYNC_DESCRIPTION);
AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_UBER_ONLY_DESCRIPTION); AddDescription(m_shader_compilation_mode[1], TR_SHADER_COMPILE_SYNC_UBER_DESCRIPTION);
AddDescription(m_shader_compilation_mode[2], TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION); AddDescription(m_shader_compilation_mode[2], TR_SHADER_COMPILE_ASYNC_UBER_DESCRIPTION);
AddDescription(m_shader_compilation_mode[3], TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION); AddDescription(m_shader_compilation_mode[3], TR_SHADER_COMPILE_ASYNC_SKIP_DESCRIPTION);
AddDescription(m_wait_for_shaders, TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION); AddDescription(m_wait_for_shaders, TR_SHADER_COMPILE_BEFORE_START_DESCRIPTION);