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Add geometry shader generator for stereo 3D.
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@ -73,7 +73,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
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m_efbDepth = glObj[1];
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m_efbColorSwap = glObj[2];
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m_EFBLayers = 1;
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m_EFBLayers = (g_ActiveConfig.bStereo) ? 2 : 1;
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// OpenGL MSAA textures are a different kind of texture type and must be allocated
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// with a different function, so we create them separately.
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