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Add geometry shader generator for stereo 3D.
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@ -491,6 +491,7 @@ Renderer::Renderer()
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g_ogl_config.bSupportSampleShading = GLExtensions::Supports("GL_ARB_sample_shading");
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g_ogl_config.bSupportOGL31 = GLExtensions::Version() >= 310;
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g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
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g_ogl_config.bSupportGSInvocation = GLExtensions::Supports("GL_ARB_gpu_shader5");
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
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{
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