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Add geometry shader generator for stereo 3D.
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@ -92,9 +92,9 @@ struct VideoConfig final
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bool bDumpEFBTarget;
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bool bUseFFV1;
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bool bFreeLook;
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bool bAnaglyphStereo;
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int iAnaglyphStereoSeparation;
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int iAnaglyphFocalAngle;
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bool bStereo;
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int iStereoSeparation;
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int iStereoFocalAngle;
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bool bBorderlessFullscreen;
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// Hacks
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