Controller Interface: Remove "using namespace" in header file.

This commit is contained in:
Rohit Nirmal
2014-09-04 19:41:42 -05:00
parent a9a6270982
commit b0060e5184
5 changed files with 26 additions and 28 deletions

View File

@ -218,19 +218,19 @@ void ControlDialog::UpdateListContents()
{
control_lbox->Clear();
Device* const dev = g_controller_interface.FindDevice(m_devq);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
if (control_reference->is_input)
{
for (Device::Input* input : dev->Inputs())
for (ciface::Core::Device::Input* input : dev->Inputs())
{
control_lbox->Append(StrToWxStr(input->GetName()));
}
}
else // It's an output
{
for (Device::Output* output : dev->Outputs())
for (ciface::Core::Device::Output* output : dev->Outputs())
{
control_lbox->Append(StrToWxStr(output->GetName()));
}
@ -373,8 +373,8 @@ inline bool IsAlphabetic(wxString &str)
inline void GetExpressionForControl(wxString &expr,
wxString &control_name,
DeviceQualifier *control_device = nullptr,
DeviceQualifier *default_device = nullptr)
ciface::Core::DeviceQualifier *control_device = nullptr,
ciface::Core::DeviceQualifier *default_device = nullptr)
{
expr = "";
@ -506,7 +506,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxButton* const btn = (wxButton*)event.GetEventObject();
const wxString lbl = btn->GetLabel();
Device* const dev = g_controller_interface.FindDevice(m_devq);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(m_devq);
if (dev)
{
btn->SetLabel(_("[ waiting ]"));
@ -515,7 +515,7 @@ void ControlDialog::DetectControl(wxCommandEvent& event)
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
ciface::Core::Device::Control* const ctrl = control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, select it in the list
if (ctrl)
@ -546,7 +546,7 @@ bool GamepadPage::DetectButton(ControlButton* button)
{
bool success = false;
// find device :/
Device* const dev = g_controller_interface.FindDevice(controller->default_device);
ciface::Core::Device* const dev = g_controller_interface.FindDevice(controller->default_device);
if (dev)
{
button->SetLabel(_("[ waiting ]"));
@ -555,7 +555,7 @@ bool GamepadPage::DetectButton(ControlButton* button)
wxTheApp->Yield(true);
std::lock_guard<std::recursive_mutex> lk(m_config.controls_lock);
Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
ciface::Core::Device::Control* const ctrl = button->control_reference->Detect(DETECT_WAIT_TIME, dev);
// if we got input, update expression and reference
if (ctrl)
@ -725,12 +725,12 @@ void GamepadPage::DeleteProfile(wxCommandEvent&)
void InputConfigDialog::UpdateDeviceComboBox()
{
DeviceQualifier dq;
ciface::Core::DeviceQualifier dq;
for (GamepadPage* page : m_padpages)
{
page->device_cbox->Clear();
for (Device* d : g_controller_interface.Devices())
for (ciface::Core::Device* d : g_controller_interface.Devices())
{
dq.FromDevice(d);
page->device_cbox->Append(StrToWxStr(dq.ToString()));