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https://github.com/dolphin-emu/dolphin.git
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GUI: Moved debugging window to AUI, more AUI improvements to be done
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4052 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,8 +23,10 @@
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#include <wx/busyinfo.h>
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#include <wx/mstream.h>
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#include <wx/listctrl.h>
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#include <wx/aui/aui.h>
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#include "CDUtils.h"
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#include "CodeWindow.h"
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#include "LogWindow.h"
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// A shortcut to access the bitmaps
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@ -49,6 +51,7 @@ class CFrame : public wxFrame
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const wxString& title = wxT("Dolphin"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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bool _UseDebugger = false,
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long style = wxDEFAULT_FRAME_STYLE | wxNO_FULL_REPAINT_ON_RESIZE);
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void* GetRenderHandle()
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@ -70,9 +73,14 @@ class CFrame : public wxFrame
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void UpdateGUI();
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void ToggleLogWindow(bool check);
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void ToggleConsole(bool check);
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CCodeWindow* g_pCodeWindow;
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void PostEvent(wxCommandEvent& event);
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void PostMenuEvent(wxMenuEvent& event);
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void PostUpdateUIEvent(wxUpdateUIEvent& event);
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// ---------------------------------------
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// Wiimote leds
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void ModifyStatusBar();
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void CreateDestroy(int Case);
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void CreateLeds(); void CreateSpeakers();
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@ -89,6 +97,8 @@ class CFrame : public wxFrame
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private:
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wxAuiManager *m_Mgr;
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bool UseDebugger;
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wxBoxSizer* sizerPanel;
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wxBoxSizer* sizerFrame;
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CGameListCtrl* m_GameListCtrl;
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@ -139,7 +149,7 @@ class CFrame : public wxFrame
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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void PopulateToolbar(wxToolBar* toolBar);
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void PopulateToolbar(wxAuiToolBar* toolBar);
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void RecreateToolbar();
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void CreateMenu();
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