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OGL: Implement GPU texture decoding backend
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@ -108,7 +108,11 @@ void VideoBackend::InitBackendInfo()
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g_Config.backend_info.bSupportsReversedDepthRange = true;
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g_Config.backend_info.bSupportsMultithreading = false;
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g_Config.backend_info.bSupportsInternalResolutionFrameDumps = true;
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g_Config.backend_info.bSupportsGPUTextureDecoding = false;
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// TODO: There is a bug here, if texel buffers are not supported the graphics options
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// will show the option when it is not supported. The only way around this would be
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// creating a context when calling this function to determine what is available.
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g_Config.backend_info.bSupportsGPUTextureDecoding = true;
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// Overwritten in Render.cpp later
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g_Config.backend_info.bSupportsDualSourceBlend = true;
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