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synced 2025-07-23 22:29:39 -06:00
Renderer: Fix throttle-disable (TAB) hotkey when vsync is enabled
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@ -243,7 +243,7 @@ void Renderer::CheckForConfigChanges()
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const u32 old_multisamples = g_ActiveConfig.iMultisamples;
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const int old_anisotropy = g_ActiveConfig.iMaxAnisotropy;
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const bool old_force_filtering = g_ActiveConfig.bForceFiltering;
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const bool old_vsync = g_ActiveConfig.IsVSync();
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const bool old_vsync = g_ActiveConfig.bVSyncActive;
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const bool old_bbox = g_ActiveConfig.bBBoxEnable;
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UpdateActiveConfig();
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@ -264,7 +264,7 @@ void Renderer::CheckForConfigChanges()
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changed_bits |= CONFIG_CHANGE_BIT_ANISOTROPY;
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if (old_force_filtering != g_ActiveConfig.bForceFiltering)
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changed_bits |= CONFIG_CHANGE_BIT_FORCE_TEXTURE_FILTERING;
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if (old_vsync != g_ActiveConfig.IsVSync())
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if (old_vsync != g_ActiveConfig.bVSyncActive)
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changed_bits |= CONFIG_CHANGE_BIT_VSYNC;
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if (old_bbox != g_ActiveConfig.bBBoxEnable)
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changed_bits |= CONFIG_CHANGE_BIT_BBOX;
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@ -19,11 +19,19 @@ VideoConfig g_Config;
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VideoConfig g_ActiveConfig;
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static bool s_has_registered_callback = false;
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static bool IsVSyncActive(bool enabled)
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{
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// Vsync is disabled when the throttler is disabled by the tab key.
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return enabled && !Core::GetIsThrottlerTempDisabled() &&
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SConfig::GetInstance().m_EmulationSpeed == 1.0;
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}
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void UpdateActiveConfig()
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{
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved())
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Movie::SetGraphicsConfig();
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g_ActiveConfig = g_Config;
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g_ActiveConfig.bVSyncActive = IsVSyncActive(g_ActiveConfig.bVSync);
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}
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VideoConfig::VideoConfig()
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@ -175,12 +183,6 @@ void VideoConfig::VerifyValidity()
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}
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}
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bool VideoConfig::IsVSync() const
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{
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return bVSync && !Core::GetIsThrottlerTempDisabled() &&
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SConfig::GetInstance().m_EmulationSpeed == 1.0;
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}
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bool VideoConfig::UsingUberShaders() const
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{
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return iShaderCompilationMode == ShaderCompilationMode::SynchronousUberShaders ||
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@ -56,10 +56,10 @@ struct VideoConfig final
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VideoConfig();
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void Refresh();
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void VerifyValidity();
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bool IsVSync() const;
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// General
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bool bVSync;
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bool bVSyncActive;
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bool bWidescreenHack;
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AspectMode aspect_mode;
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AspectMode suggested_aspect_mode;
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