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Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
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@ -360,11 +360,6 @@ void VideoSoftware::Video_GatherPipeBursted()
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SWCommandProcessor::GatherPipeBursted();
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}
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bool VideoSoftware::Video_IsPossibleWaitingSetDrawDone()
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{
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return false;
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}
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void VideoSoftware::RegisterCPMMIO(MMIO::Mapping* mmio, u32 base)
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{
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SWCommandProcessor::RegisterMMIO(mmio, base);
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@ -45,7 +45,7 @@ class VideoSoftware : public VideoBackend
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void Video_SetRendering(bool bEnabled) override;
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void Video_Sync() override {}
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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