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Fifo: rewrite sync on idle skipping hack
Now it's done without a busy loop
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@ -17,7 +17,6 @@ namespace CommandProcessor
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extern SCPFifoStruct fifo; //This one is shared between gfx thread and emulator thread.
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extern volatile bool isPossibleWaitingSetDrawDone; //This one is used for sync gfx thread and emulator thread.
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extern volatile bool interruptSet;
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extern volatile bool interruptWaiting;
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extern volatile bool interruptTokenWaiting;
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@ -145,7 +144,6 @@ void UpdateInterruptsFromVideoBackend(u64 userdata);
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void SetCpClearRegister();
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void SetCpControlRegister();
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void SetCpStatusRegister();
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void ProcessFifoAllDistance();
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void ProcessFifoEvents();
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void Update();
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